Changelog

Information about implemented features, bug fixes and other announcements.

All Announcements

14.4.2

New Feature
Improvement
Fix

Announcement

This is mid-patch content update with several fixes and new features. This includes improvements to Evade, FH Utility and Tripp Vayne, along with Awareness and Auto-Smite fixes.

Feel free to join our Official Discord Server for discussions and updates! 

 

 

Core & Loader

  • Fixed: Bug which allowed LS keybinds (like Orbwalker modes) to work while chat is open.

 

 

Orbwalker

  • Added: Previously removed "Anti Stutter at max range" setting. You can disable it if you want to make Orbwalker to attack more at max range. We suggest to try this setting On and Off and see what fits your needs.

 

 

Evade

Evade Core

  • New Feature: Primary & Secondary Evade Modes. This feature allows selecting two different presets and switching between them with a key bind. Due to implementation of this feature, Evade Mode Settings and Evade Rules has been reset for all users.
  • Improved: Dynamic Danger Level System. Now it will be more consistent in dynamically increasing Danger Level of high damage spells.
  • Added: New presets "Critical" and "Critical Humanized". These two presets are improved version of Strict preset and should be suitable for High Elo games. We are open for feedback and suggestions regarding this preset.
  • Added: New presets "CC Only" and "CC Only Humanized". These two presets are based on "Critical", but will dodge only Hard CC and Soft CC of Extreme Danger Level. Keep in mind, that it has quite narrow Max Evade Angle.

Evade Spells

Smolder

  • Added: E to default Spell Blocker logic whitelist.

 

 

Utility & Awareness

FH Utility

  • New Feature: Draw enemy wards on mini map. (cr: Mistal)

Core

  • Fixed: Bug with auto-smite.
  • Fixed: Bug with wrong level display in side HUD.

 

 

Champion

Tripp Vayne

  • Added: Anti Melee Q spacing.
  • Added: Special spacing vectors for Darius, Jax, Garen, Sett and Singer.
  • Improved: E spacing to only cast it when player is trying to close spacing gap (e.g. walking towards you).
  • Fixed: Bug with manual E and Flash E.
  • Fixed: Debug draws.
  • Reworked: Q polygon logic.
  • Improved: Overall performance.
  • Fixed: Bug if W has not been leveled yet.

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