Changelog

Information about implemented features, bug fixes and other announcements.

  1. 14.8.1

    New Feature
    Improvement
    Fix
    Announcement

    Announcement regarding Vanguard

    Small announcement regarding LS status with the coming changes to the game.

    With 14.8 update Vanguard has been deployed in PH (Philippines) region only. We are still working on it and preparing for Vanguard, but at this moment LS does not support it. So LS cannot be used in PH region.

    It seems that Vanguard will be released with next 14.9 update in all regions and we are preparing for it. Some of you may already seen some of the clips and streams of our Val product, so this can demonstrate that we made some progress in VG direction and will continue to do so.

    However, with 14.9 there may be some extra downtime, more than usual. We'll let you know when we will have more information to share.

     

     

    Announcement regarding DX9 deprecation

    Starting with 14.9 (next update) LoL will no longer support DX9. As many of you may know DX9 is required for LS. We plan to finish our DX11 implementation and support it during 14.8, so we will be ready for 14.9 DX11-only version of the game.

     

     

    14.8.1 Update

    This is our update for 14.8 game version. This update includes improvements to Orbwalker and new FH Rell script.

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Core

    • Updated for 14.8 game patch.

     

     

    Orbwalker

    • Improved: Orbwalking performance at max range with Anti-Stutter option and without it.

     

     

    Champion

    Rell (New)

    Initial release, highlighting the following key features and fixes since FH Beta:

    • New: Q/W/R Interrupt logic and options.
    • New: Mid-air W->R / R->W double CC logic.
    • New: E-Attack animation cancel.
    • New: R AOE and auto cast logics on priority targets.
    • New: Logic to interrupt channelling skills with Q, W, and R.
    • New: Perma Show clearly showing wall jump option is usable by using the flee key.
    • New: Option to wait for attack before casting W1 or W2.
    • Fixed: Error when trying to R during team fights.
    • Fixed: Removed logic to automatically use R to intercept enemy dashes.
    • Fixed: Ult with Ally Ult option does not trigger when ally casts ult.
    • Improved: Menu default option settings.

    Anivia

    • Improved: Q1 now properly takes into account of Q extra range from width in target selection.

    Diana

    • Added: logic to prioritize minions with Q on Lane Clear that will hit an enemy too.
    • Adjusted: R trigger logic to not over cast it. Fixed Block R hotkey not being applied sometimes.

    Fiora

    • Improved: W blocklist now states the reasons for all spells that cannot be reliably blocked.
    • Improved: W blocklist now use spell names for targeted spells clarity.

    Hwei

    • Added: Menu option to set semi-manual hotkeys to cast to cursor or target.
    • Changed: Q/W/E hotkeys will always cast to target when "target" mode is selected, instead of waiting for target to come in range then casting to cursor.
    • Fixed: Semi-manual hotkeys sometimes not casting for spells that start with W or E.

    Malzahar

    • Fixed: R sometimes cancelling when trying to KS enemy with other spells.
    • Improved: Now automatically blocks all user actions immediately following any R casts.

    Poppy

    • Added: Logic and option to wait for Q to explode before pushing away and stunning enemy with E.
    • Improved: E now always cast first with higher priority when poppy can choose between Q or E on enemy.
    • Updated: Translations.

    Syndra

    • Fixed: W2 sometimes casting on invalid enemy targets.
    • Improved: W2 now tries to cast more often on minions in lane during Lane Clear instead of on enemy.
    • Removed: Logic to cast W2 to cursor / somewhere near enemy if cannot directly hit before sphere expires, to prevent user confusion.

    Yuumi

    • Updated: All item build paths and builds for patch 14.7.

    Zyra

    • Fixed: E Casting on invulnerable gap-closers (eg. Fizz E).
  2. 14.7.1

    New Feature
    Improvement
    Fix

    Announcement

    Here is our update for 14.7 game version. This update includes new FH Shyvana script, improvements to Tripp Vayne and multiple FH scripts.

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Core

    • Updated for 14.7 game patch.

     

     

    Champion

    Shyvana (New)

    Initial release, highlighting the following key features and fixes since FH Beta:

    • New: Togglable Flash R logic during engage.
    • New: Combo E-AA-Q-AA Burst Logic.
    • New: Auto E KS for AP builds.
    • New: Auto R AOE and KS logic.

    Vayne

    • Improved: Spacing & chasing Q positioning - we now have proper movement prediction for Q positioning.
    • Improved: Wall detection (dramatically at close proximity), this will improve how often we attempt to wall condemn.
    • Improved: Anti melee Q will now result to regular q positioning instead of the furthest position away from unit.
    • Added: Lots of situational logic for Jax matchup (was only able to test in practice mode).
    • Fixed: Some minor bugs.

    Ksante

    • Added: Menu options for "E->W->turret", "E->R->turret", "W->R->turret", "W->E->R->turret".
    • Improved: "R enemy into ally turret" is now on permashow.
    • Improved: "R enemy out of enemy turret" is now on permashow.
    • Improved: Added the keyword "Abduct" to all related menu options.
    • Improved: Multiple built-in options are now also displayed on menu.

    Poppy

    • Added: Separate hotkeys for Instant-R and Charged-R.
    • Added: Separate whitelists for Instant-R, Charged-R, Separate-R, and Teamfight-R.
    • Fixed: Semi-manual R not casting to alternative targets if current target is not in whitelist.
    • Fixed: Translations.
    • Fixed: Whitelist not having effect during team fight R.
    • Improved: Instant R Kill Steal now casts earlier to take into account mid-air auto-attacks.

    Hwei

    • Fixed: EQ and EE casting on snowball and Hexgate dashes in ARAM.
    • Improved: Performance during Lane Clear, Harass and Last Hit modes.
    • Improved: QW now tries to cast closing towards enemy when enemy moving.

    Janna

    • Adjusted: Lowered a bit AGP trigger range for R.
    • Fixed: R usage in combo reversed, used to heal teammates only if we were under enemy turret.
    • Fixed: W in combo not respecting menu.

    Shaco

    • Adjusted: Cleanup of old hard coded jump positions due terrain changes.
    • Adjusted: Wall Jump on Flee mode, you can aim with mouse now on desired position.
    • Fixed: Clone not being detected and not Orbwalking on enemies, when using LS name changer.

    Aurelion Sol

    • Fixed: Anti-gapcloser casting on dashes unaffected by CC.

    Briar

    • Added: Ward jumps on hotkey for new 14.6 changes.

    Fiora

    • Adjusted: Wall Jump on Flee mode, you can aim with mouse now on desired position.

    Gangplank

    • Improved: FPS performance.

    Gragas

    • Adjusted: Wall Jump on Flee mode, you can aim with mouse now on desired position.

    Graves

    • Adjusted: Wall Jump on Flee mode, you can aim with mouse now on desired position.

    Qiyana

    • Adjusted: Wall Jump on Flee mode, you can aim with mouse now on desired position.

    Senna

    • Improved: FPS Performance.
    • Improved: R Kill Steal on longer distances.

    Smolder

    • Updated: W skillshot to patch 14.6 changes.

    Veigar

    • Added: Menu option to disable W usage in combo.

    5

  3. 14.6.1

    New Feature
    Improvement
    Fix

    Announcement

    This is our latest update for 14.6 game version. This update includes new Poppy, improvements to Qiyana, Zeri, Ezreal and others.

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Core

    • Updated for 14.6 game patch.

     

     

    Champion

    Poppy (New)

    Initial release, highlighting the following key features and fixes since FH Beta:

    • Feature: Adjustable team fight R auto knockback logic on tanks to separate enemies
    • Feature: Instant E wall stuns and dash interrupt when W on cooldown.
    • Feature: W knockdown dashes at locations where we can immediately E->Wall Stun afterwards.
    • Feature: Smart W logic to knockdown enemy dashes at different ranges depending on chase/escape.
    • Added: Hit Chance options and logic for R2 cast.
    • Added: Various Menu options and logics for Separate enemies in team fights.
    • Fixed: An error during R cast.
    • Fixed: An error when trying to initiate at very low HP.
    • Fixed: Error when fast laneclear is enabled.
    • Fixed: Initiate R did not cast when no allies nearby.
    • Fixed: R trying to interrupt W knockback in combo.
    • Improved: Combo R ASAP now also releases R2 instantly.
    • Improved: Default Menu E gapclose without stun option.
    • Improved: Default menu settings for Instant R in teamfights.
    • Improved: E gapclose without stun logic when chasing enemies.
    • Improved: E now targets nearby large smiteable non-epic monster during jungle clear (eg big wolf etc).
    • Improved: Stun alternative targets are all enabled by default.

    1v9 x FH Ezreal

    • Adjusted: GetTarget range.
    • Changed: default Q hit chance to fast mode (works best with FH Prediction).
    • Improved: W usage on mid/late game when enemy is near and low health.
    • Reverted: Fast hit chance chance, preset to medium by default.

    Qiyana

    • Added: Draws on enemies to show if enemy is killable with current spells.
    • Added: Draws on enemies to show that Qiyana is preparing to Auto KS.
    • Fixed: Menu error when enabling draw KS options.
    • Improved: "E first in combo" toggle will now never cast any other spells even if out of range to cast E.
    • Improved: Fps performance during E->R and W->R Combos.
    • Improved: Fps performance in Laneclear and KS.
    • Improved: Menu now includes optional setting to use a specific spell to KS and only with that spell.
    • Improved: Menu now states that KS casts all enabled spells in any combinations to avoid user confusion.

    Zeri

    • Added: Hotkey toggle for R
    • Fixed: E casting out of range when we are too far from enemy.
    • Fixed: Walljump positions showing when E is not levelled.
    • Improved: E now casts closer when enemy has lower hp.
    • Improved: E position now takes into account user intention.
    • Improved: Flee is now clearly shown in permashow as walljump key to avoid confusion.
    • Improved: Fps performance during wall jumps.
    • Improved: Walljump draws are now enabled by default for the closest jump pos to avoid confusion.

    Anivia

    • Changed: W now will not block invulnerable targets into walls.
    • Fixed: W trying to block some invulnerable dashes (such as Maokai gapclosing).
    • Improved: W now only blocks targetable enemies into R area.

    Azir

    • Added: Info about wall jump in Flee mode.
    • Improved: EQ flee dash.

    Briar

    • Improved: E now only block CC when we are damaged to heal up during channel by default.
    • Improved: E now only casts in combo by default.

    Camille

    • Added: Info about wall jump in Flee mode.

    Graves

    • Added: Info about wall jump in Flee mode.

    Hwei

    • Improved: Auto QW near end of R explosion now always try to cast regardless of hit chance.

    Illaoi

    • Improved: W now casts instantly against clones instead of after attack for more burst.
    • Improved: W now casts instantly during R duration.
    • Improved: W now casts more often when enemy is outside of attack range.

    Jarvan 4

    • Added: Info about wall jump in Flee mode.

    Kaisa

    • Added: Item logics.
    • Improved: Fps performance when farming.
    • Removed: W missile line draws.

    Katarina

    • Added: Info about wall jump in Flee mode.

    K'Sante

    • Fixed: All-out W cancelling too early after most recent patch changes.

    Naafiri

    • Improved: Fps performance in Laneclear and KS.

    Seraphine

    • Updated: Serahine Q for 14.5 patch changes.

    Shaco

    • Added: Info about wall jump binded to Flee key.

    Veigar

    • Added: Experimental E logic to help with hit rate.
    • Improved: Adjusted E data.
    • Fixed: Lasthitting in Aram mode.
    • Fixed: Q minion farm not taking into account damage reduction in ARAM.
  4. 14.5.1

    New Feature
    Improvement
    Fix

    Announcement

    This is our latest update for 14.5 game version. This update brings new Tahm Kench script, updates to Vayne, LeBlanc, Zeri and others.

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Core

    • Updated for 14.5 game patch.

     

     

    Evade

    Core

    • Added: An option to import old Mode Settings if detected (if they are still available in your config file).

     

     

    Champion

    Tahm Kench (New)

    Initial release, highlighting the following key features and fixes since FH Beta:

    • Passive stack stun logic with Q.
    • Auto R ally save logic based on incoming damage.
    • Smart W Gap Close and AOE knock-up.
    • Max range Q->R pull combo against max stacks enemies.

    1v9 x FH Ezreal

    • Added: Item cast logics.

    Tripp Vayne

    • Added: Option to use Q to mouse. However, Tripp suggests to avoid using it and rely on automatic logic for this.
    • Added: Toggle for Condemn usage under turret.

    Camille

    • Improved: Q2 casts now earlier if enemy is leaving our AA range.

    Fiora

    • Changed: When waiting for queued incoming missiles at low hp, W will now stop casting against any other damages.
    • Fixed: W sometimes blocking missiles too late.

    Hwei

    • Improved: Now QW will not cast right before Hwei is trying to cast R.
    • Improved: QW will now stop casting when waiting for R to end.

    Kaisa

    • Adjusted: New R range due to patch 14.4.
    • Fixed: R->W sometimes not being casted.

    LeBlanc

    • Improved: Default Fast Clear W amount of minion settings lowered.
    • Improved: Fast Clear menu settings and logic now also applies to URF normal Lane Clear.
    • Improved: Fast Clear now casts Q / E without waiting for minion to be killable by the spell.
    • Improved: Fast Clear now casts Q / W / E without waiting for attacks.

    Naafiri

    • Added: Prevent tower dive setting is now on Perma Show to prevent user confusion as to why W is casting into enemy turret.
    • Improved: Turret diving logic now tries to dive at higher Player hp against enemy.

    Riven

    • Added: Cancel Attack to KS is now on Perma Show to avoid user confusion as to why attacks are being cancelled.

    Senna

    • Added: Fast Q clear logic in Lane Clear when Fast Clear is enabled.
    • Added: Mana % slider for Lane Clear and harass.
    • Fixed: Self Healing Q casting on random units when injured ally nearby.
    • Improved: Now resets ally heal % HP per game.
    • Improved: Self Healing Q now prioritizes casting on allies.

    Smolder

    • Improved: FPS Performance during Lane Clear and Fast Clear.

    Yuumi

    • Updated: Latest item builds.

    Zeri

    • Added: Item logics and options in menu.
    • Added: Menu options and logic to automatically harass with Q on toggle.
    • Improved: Added options to use E asap when ready during combo instead of using E for chasing / escaping.
    • Improved: E now casts to edge of Q range instead of always to closest range when chasing.
    • Improved: E now casts to edge of Q range instead of out of attack range when escaping.
    • Improved: FOW casts accuracy based on enemy movements instead of casting to last known location.
    • Improved: Reduced time to continue attacking FOW enemies.

    Like

  5. 14.4.2

    New Feature
    Improvement
    Fix

    Announcement

    This is mid-patch content update with several fixes and new features. This includes improvements to Evade, FH Utility and Tripp Vayne, along with Awareness and Auto-Smite fixes.

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Core & Loader

    • Fixed: Bug which allowed LS keybinds (like Orbwalker modes) to work while chat is open.

     

     

    Orbwalker

    • Added: Previously removed "Anti Stutter at max range" setting. You can disable it if you want to make Orbwalker to attack more at max range. We suggest to try this setting On and Off and see what fits your needs.

     

     

    Evade

    Evade Core

    • New Feature: Primary & Secondary Evade Modes. This feature allows selecting two different presets and switching between them with a key bind. Due to implementation of this feature, Evade Mode Settings and Evade Rules has been reset for all users.
    • Improved: Dynamic Danger Level System. Now it will be more consistent in dynamically increasing Danger Level of high damage spells.
    • Added: New presets "Critical" and "Critical Humanized". These two presets are improved version of Strict preset and should be suitable for High Elo games. We are open for feedback and suggestions regarding this preset.
    • Added: New presets "CC Only" and "CC Only Humanized". These two presets are based on "Critical", but will dodge only Hard CC and Soft CC of Extreme Danger Level. Keep in mind, that it has quite narrow Max Evade Angle.

    Evade Spells

    Smolder

    • Added: E to default Spell Blocker logic whitelist.

     

     

    Utility & Awareness

    FH Utility

    • New Feature: Draw enemy wards on mini map. (cr: Mistal)

    Core

    • Fixed: Bug with auto-smite.
    • Fixed: Bug with wrong level display in side HUD.

     

     

    Champion

    Tripp Vayne

    • Added: Anti Melee Q spacing.
    • Added: Special spacing vectors for Darius, Jax, Garen, Sett and Singer.
    • Improved: E spacing to only cast it when player is trying to close spacing gap (e.g. walking towards you).
    • Fixed: Bug with manual E and Flash E.
    • Fixed: Debug draws.
    • Reworked: Q polygon logic.
    • Improved: Overall performance.
    • Fixed: Bug if W has not been leveled yet.

    12

  6. 14.4.1

    New Feature
    Improvement
    Fix

    Announcement

    Introducing our latest update for the 14.4 game version. This update brings new FH Smolder script, big updates to Senna, Yuumi and more.

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Core & Loader

    • Updated for 14.4 game patch.

     

     

    Champion

    Smolder (New)

    Initial release, highlighting the following key features and fixes since FH Beta:

    • Added: W anti-gapclose
    • Added: new slider option to use only up to X % of W max range
    • Added: option to disable W and Attacks for Q farming
    • Added: Now uses Q upgraded AOE and bounce on any objects if cannot hit directly
    • Added: R range on minimap
    • Added: RFC item logic for Q-AA
    • Fixed: Q sometimes not casting on other enemies when current target slightly out of range
    • Fixed: R ignoring menu settings for player HP %
    • Fixed: W randomly casting
    • Fixed: error during E anti-gapclose
    • Fixed: error during Q Kill Steal
    • Fixed: error in W anti-gapclose
    • Fixed: error in Fast Clear
    • Fixed: Lane Clear W often not casting on minions
    • Fixed: Last Hit stuttering with Q-AA
    • Fixed: Q-AA stuttering on minions
    • Fixed: R casting on targets outside of max range
    • Fixed: W and E in Lane clear when attacking inhibitors
    • Improved: Changed default R menu settings to wait for nearby allies in team fight
    • Improved: W prediction
    • Improved: performance
    • Improved: target selection for spells
    • Improved: Increased W menu default hitchance settings
    • Improved: Item cast logic in combo and laneclear
    • Improved: Killable notification now requires more damage to show
    • Improved: Killing with R now only casts on damaged enemies
    • Improved: Overall performance
    • Improved: Performance while using Q bounces
    • Improved: Q on-hit damage calculation
    • Improved: W casts now waits for attack if enemy in attack range and attack available
    • Improved: W Lane Clear now casts more often

    1v9 x FH Ezreal

    • Improved: Target selection when doing WQ
    • Improved: target selection and combo cast when performing WQ
    • Adjusted: Q lane clear logic when minion's health is too low

    Hwei

    • Fixed: Fixed R whitelist having no effect
    • Improved: Increased default value for enemy hit for initiation R
    • Improved: Increased default value for enemy hit for teamfight R
    • Improved: Initiation R now takes into account enemy/ally intention
    • Improved: R cast on killable enemies now takes into account less attacks

    Illaoi

    • Added: Now always use W reset on clones immediately even when passive cannot hit
    • Improved: Lane Clear now harasses enemy using harass logic
    • Updated: Increased passive Q range for patch 14.3
    • Updated: Q range for new patch

    Yuumi

    • Added: Full AP build path option
    • Added: URF specfic attach logic
    • Added: Translations
    • Fixed: Yuumi not buying items in URF
    • Improved: Item build paths for AP Sup and Chalice
    • Removed: Logic for Yuumi trying to detach at low HP to recall
    • Updated: New item recipe

    Senna

    • Added: Logic to Q heal allies when no enemies in range
    • Added: Logic to instantly Q to grab Passive before Soul bounces from minion out of normal Q range or attack range
    • Added: Logic to prioritize Passive Soul over enemies during Lane Clear / Last Hit modes
    • Added: Options and whitelist to Heal allies / self with Q
    • Added: Options to Auto Heal in Combo or other orbwalk modes
    • Updated: Translations
    • Added: Mana % slider for laneclear and harass
    • Added: Fast Q clear logic in laneclear when FastClear is enabled
    • Fixed: Self Healing Q casting on random units when injured ally nearby
    • Improved: Now resets ally heal % HP per game
    • Improved: Self Healing Q now prioritizes casting on allies

    Bard

    • Added: Default option to cast R up to a max % of its total range
    • Added: R range draws on mini-map
    • Fixed: Team fight R not casting when alone if ally AOE setting is set to 0
    • Fixed: Translations

    Jarvan IV

    • Fixed: Allow use E on level 1 if menu 'wait for EQ' was set on 'Always'
    • Improved: Item usage
    • Added: E harass
    • Fixed: If disabling Q or E in menu, was not casting the other spell
    • Updated: Translations

    Xerath

    • Added: Q2 logic on FOW targets based on enemy's last movements recently
    • Added: R2 logic on FOW targets based on enemy's last movements recently

    Syndra

    • Added: Logic for E KS without using Q/W
    • Fixed: Lane Clear W not casting on minions / jungle
    • Improved: Increased distance to cast E for anti-gapclose

    Ksante

    • Fixed: Occasional URF mode error

    Janna

    • Improved behavior when attacking wards
    • Possible fix for a chat error message that may happen occasionally
  7. 14.3.1

    New Feature
    Improvement
    Fix

    Announcement

    Introducing our latest update for the 14.3 game version. This update brings new Vayne script from Tripp, new FH Bard and new FH Janna scripts, big updates to Ekko, Hwei & Zoe Also several fixes in Evade.

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Core & Loader

    • Updated for 14.3 game patch.

     

     

    Evade

    Evade Core

    • Fixed: Bug with premature expiration of FoW detected Line Missile skillshots with variable speed.
    • Fixed: Two different bugs with moving to unwanted positions when toggling Evade Off/On.

    Evade Spells

    Smolder

    • Added: W and R.

    Hwei

    • Updated: R width.

    Illaoi

    • Updated: Tentacle range.

    Yorick

    • Updated: E cast time.

     

     

    Champion

    Tripp Vayne (New)

    Initial release of new Vayne script from Tripp. Please give us feedback about it!

    Bard (New)

    Initial release, highlighting the following key features and fixes since FH Beta:

    • Added: Logic to cast R on allies dying from Ignite or Karthus R.
    • Added: Auto Chimes now also attacks enemies.
    • Added: Default option to show long range flee positions always.
    • Added: Instant R to cast on enemy R.
    • Added: Mana options for all W usage.
    • Added: Menu options to draw passive.
    • Added: Q now includes options to cast on alternative targets when current target cannot be stunned.
    • Fixed: Don't draw E permanent spots if E is not at least leveled up.
    • Fixed: AFK chimes moving to base sometimes.
    • Fixed: AFK chimes sometimes have no effect even when chimes are available.
    • Fixed: Bard occasionally trying to cast Q too far.
    • Fixed: Bard sometimes spam cancelling attacks.
    • Fixed: Bard stuck in front of E Tunnel during AFK chimes.
    • Fixed: Bard trying to use E Tunnel even when directly walking is quicker.
    • Fixed: Q missing when first target and second targets are too far apart.
    • Fixed: Q missing when target too far away from wall.
    • Fixed: Q trying to stun enemies when first target is outside of normal Q range.
    • Fixed: An error on enemy spell casts for R.
    • Fixed: An error when trying to cast R on enemy ults.
    • Fixed: An error while charging W behind allies.
    • Fixed: Killable texts showing R damage.
    • Fixed: Translations.
    • Improved: AFK chimes mode now tries to autoattack enemies.
    • Improved: Auto Chimes now try not to walk under enemy turrets.
    • Improved: Auto Chimes now try to collect nearby chimes even if enemies nearby / in enemy jungle.
    • Improved: Default settings now do not run into enemy jungle to collect chimes.
    • Improved: E tunnel distance leaving base from blue side.
    • Improved: Performance during Q casts.

    Janna (New)

    Initial release, highlighting the following key features and fixes since FH Beta:

    • Added: Auto R insec on enemies focused by ally turret if X allies are near.
    • Added: E shield for enemy DoT spells.
    • Added: E shield when enemy turret attacks an ally.
    • Added: INSEC with Flash on hotkey.
    • Added: Menu to shield targeted enemy spells.
    • Added: More Q1 logics.
    • Added: Secret Q1 trigger logic.
    • Fixed: Casting E for shield incoming damage.
    • Fixed: Possible error fix when shielding with E on allies.
    • Fixed: Use E shield for high damage incoming.
    • Improved: Hold Q2 if we can get CC'ed, even if spell danger is not high.

    Ekko

    Big update of 1v9 Ekko from FH team:

    • Added: Drawing for killable enemies.
    • Added: New Season items in Combo / Jungle Clear.
    • Added: New combo W cast mode.
    • Added: Storm surge damage in calculations.
    • Added: Q usage in Flee mode.
    • Added: Avoid use E and cross dangerous spells, eg Veigar E.
    • Fixed: Duplicated spell initialization.
    • Fixed: Possible crash on reloading.
    • Fixed: Usage of wrong target selection.
    • Fixed: Wrong spell damage.
    • Improved: Auto Kill Steal.
    • Multiples bug fixes and minor improvements.

    Hwei

    • Improved: R cast logic.
    • Fixed: Fast Clear Q number of minions using settings from Normal Lane Clear.
    • Improved: Added default option to use QQ to KS over QW whenever possible.
    • Improved: EQ now casts more often compared to EE.
    • Added: EQ now includes default option to always cast first before other spells.
    • Added: Option to cast EQ first always, or cast always when in range and no collision.

    Zoe

    • Improved: Q2 Lane Clear now always casts to most amount of minions regardless of settings.
    • Added: Menu option to change the number of minions to start casting Q1 in Lane Clear.
    • Fixed: Zoe trying to target Balloon minions from W passive with Q when too far away from Q range.
    • Fixed: Occasional Q1 error.
    • Fixed: Possible error during damage calculations.

    Briar

    • Added: Menu option to enable/disable releasing E early if enemy walks out of E area.

    K'Sante

    • Improved: Further improved Q Last Hit timing.
    • Improved: Updated Q Last Hit / Lane Clear on minions.

    Renata

    • Added: New items usage.

    Senna

    • Small QoL change.

    Trundle

    • Improved: Behavior and item interaction when Tiamat is enabled on Activator menu. Now module will handle it to have smoother combo.
    • Added: Allow Q usage for AA reset if target is an enemy hero in Lane Clear mode.

    Vi

    • Improved: Behavior and item interaction when Tiamat is enabled on Activator menu. Now module will handle it to have smoother combo.

    Yuumi

    • Fixed: Item build path for staff of flowing water.

    Twisted Fate

    • Fixed: AA reset after W2.
    • Improved: Auto R usage when we are at low HP and/or there are nearby enemies.

    Lucian

    • Improved: Logic in URF mode.

    Kled

    • Improved: Melee Q usage.

    Renekton

    • Improved: Item usage in Combo Mode.

    Darius

    • Improved: Item usage in Combo Mode.

    8

  8. 14.2.1

    New Feature
    Improvement
    Fix

    Announcement

    Introducing our latest update for the 14.2 game version. This update brings multiple improvements to FH champions.

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Core & Loader

    • Updated for 14.2 game patch.

     

     

    Activator

    • Improved: Auto-Smite now will properly work with Voidgrubs.

     

     

    Champion

    LeBlanc

    • Updated: Menu descriptions.
    • Fixed: Fixed translations.

    Seraphine

    • Improved: Adjusted angle check after Q/E prediction before confirming cast.
    • Fixed: Fixed W healing/shielding casting on allies above the set threshold on menu settings.
    • Updated: Menu descriptions.
    • Fixed: Fixed translations.

    Fiora

    • Added: Logic to save titanic hydra for breaking R vitals.
    • Added: Logic to instant reset AA when current position can break any vitals.
    • Fixed: Removed QW casting into turret when we are already under turret.
    • Added: Quadra attack with Titanic hydra.
    • Improved: New item logics.
    • Improved: Now even when slightly out of range of R casted target, Q ignores all other targets.
    • Improved: Other minor fixes.

    Gangplank

    • Fixed: Getting stuck trying to cancel attacks against Jax / Nilah etc attack dodge.

    Naafiri

    • Added: New Item logics.

    Trundle

    • Improved: Item usage in Combo or Harass mode.
    • Improved: Items that casts between AA now try to cast when Q reset not possible.

    Vi

    • Improved: Item usage in Combo or Harass mode.
    • Improved: Items that casts between AA now try to cast when E reset not possible.

    Volibear

    • Added: New item usage.
    • Updated: Menu descriptions.

    Yuumi

    • Improved: Buy support item ASAP once we are in shop range.

    Zoe

    • Added: E usage in Flee mode.
    • Fixed: E killsteal.

    5

  9. 14.1.1

    New Feature
    Improvement
    Fix

    Announcement

    Hey guys! Today we release the first update of new 2024 year for 14.1 game version. This update brings new Seraphine script, massive improvements to Fiora, Gangplank, Syndra and Hwei, some changes related to 14.1 patch and more.

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Core & Loader

    • Updated for 14.1 game patch.

     

     

    Evade

    Evade Core

    • Improved: Evading with Augment Kindred R in Arena mode.

    Evade Spells

    Vel'Koz

    • Improved: E timing in line with 14.1 changes.

     

     

    Activator

    • Improved: Magnetic Ward visuals.
    • Added: Multiple new Magnetic Ward spots (about 25 new spots).
    • Removed: Outdated Magnetic Ward spots.

     

     

    Champion

    Seraphine (New)

    Initial release, highlighting the following key features:

    • New: Logic to bounce R off any combinations of allies/enemies.
    • New: Menu options and for passive double cast spell priority.
    • New: Logic to block damage / skillshots with W shield.
    • New: E Slow/Root/Stun logic depending on enemy debuffs.

    Akali

    • Fixed: Proper checks to see if enemy is truly targetable.
    • Changed: Removed Q buffer in Harass mode, for max range Q.
    • Changed: Items logic.

    Aurelion Sol

    • Fixed: Proper checks to see if enemy is truly targetable.

    Azir

    • Changed: Items logic.
    • Fixed: Proper checks to see if enemy is truly targetable.

    1v9 x FH Ezreal

    • Fixed: Avoid using R for KS if enemy is behind Yasuo's wall.
    • Improved: Auto disable hotkey -Force Q- on new games.

    Fiora

    • Added: Items for 14.1.
    • Improved: Default Orbwalking should now better conform to user intention.
    • Added: Menu now includes option to use instant Q for URF/Arena modes.
    • Added: W Block list now includes Darius W.
    • Improved: Reworked Fiora passive Orbwalk.
    • Improved: Passive Orbwalk enabled by distance from cursor instead of from champion.
    • Fixed: Fixed cases where Fiora cannot attack stationary targets at exactly 45 degrees from any vitals.
    • Added: Extra Lane Clear check before using Q/E against turret / jungle mobs.
    • Added: Ignore all non-skillshot ccs during R.

    Gangplank

    • Added: Introduced a new option and default settings that allow you to use the last stack of barrels as the first placed barrel in a chain and ensures that the initial barrel is always at melee range, preventing it from being placed too close to the enemy and getting denied.
    • Fixed: Fixed an error during semi-manual EEQ while selecting a barrel.
    • Fixed: Fixed Jungle clear not attacking jungle when a barrel is placed in attack range manually while Spell Farm is also disabled.
    • Improved: EQE double barrel harass/combo reworked.
    • Changed: Now double barrel always triggers by default.
    • Added: Menu options for EQE based on cursor/player distance to EQE position.
    • Removed: Options and settings for EQE based on clicking/selecting a barrel.
    • Improved: Drawings for potential E positions now do not flicker when humanized distance is selected.
    • Fixed: AA reset bug in Arena mode specifically.

    Gragas

    • Fixed: Proper checks to see if enemy is truly targetable.

    Graves

    • Added: Draw killable enemies with R.
    • Changed: Item logics.
    • Improved: If Semi cast R key is pressed AND we have selected a valid enemy, we will only cast on him if possible ignoring other not desired enemies.

    Heimerdinger

    • Changed: Items logics.
    • Fixed: Proper checks to see if enemy is truly targetable.

    Hwei

    • Added: New item actives.
    • Fixed: Fixed Lane Clear QE ground area sometimes placed at wrong position.
    • Improved: QQ/EQ/R default Hit Chance settings.
    • Added: Max % range slider for R.
    • Added: Max % range slider for QW from cursor position.
    • Improved: EQ now always has higher priority unless EE can hit multiple targets.
    • Improved: Predictions and default Hit Chance settings for QQ, QE, and R.
    • Improved: AGC (Anti-Gapclose) now only uses EE at lowest priority by default settings.

    Illaoi

    • Fixed: Proper checks to see if enemy is truly targetable.

    Katarina

    • Fixed: Proper checks to see if enemy is truly targetable.
    • Added: Hotkey to block E usage in Combo.
    • Improved: E jump on daggers.

    Malzahar

    • Fixed: Proper checks to see if enemy is truly targetable.

    Maokai

    • Fixed: Proper checks to see if enemy is truly targetable.
    • Changed: Item logics.

    Milio

    • Fixed: Proper checks to see if enemy is truly targetable.

    Rammus

    • Changed: Item logics.
    • Fixed: AA reset bug in Arena mode specifically.
    • Improved Q No Collision optional toggle mode, excluding e.g. jungle plants, etc.

    Riven

    • Added: New items for 14.1.
    • Updated: Exploit spots, jump spots.
    • Fixed: Proper checks to see if enemy is truly targetable.

    Senna

    • Fixed: Possible fix for rare chat occasionally error.
    • Fixed: Proper checks to see if enemy is truly targetable.
    • Fixed: Using Q against turret or inhibitor after an AA without pressing Lane Clear.
    • Fixed: Trying to cast Q on not valid unit sometimes.

    Syndra

    • Fixed: Semi-manual EQ sometimes not casting Q at long range.
    • Fixed: EQ Combo sometimes not casting Q at long range.
    • Improved: Q prediction.
    • Improved: Overkill prevention.
    • Improved: Q cast position for E->Q combo.
    • Fixed: Fixed W grabbing sphere that is in use.
    • Fixed: Description on killable enemies now correctly states that all spells and items are required for KS.

    Trundle

    • Fixed: Proper checks to see if enemy is truly targetable.
    • Fixed: AA reset bug in Arena mode specifically.
    • Fixed: Using Q against turrets without be in Lane Clear Mode.
    • Changed: Items logics.

    Vi

    • Changed: Item logics.
    • Improved: Hold Q2 if we can get CC'ed, even if spell danger is not high.
    • Fixed: AA reset bug in Arena mode specifically.

    Xerath

    • Added: R range display on mini map.
    • Fixed: Proper checks to see if enemy is truly targetable.
    • Fixed: Error in chat in very specific and rare scenario in FoW sniping.

    Yuumi

    • Updated: Item builds to 14.1.
    • Fixed: Proper checks to see if enemy is truly targetable.

    Zeri

    • Updated: Dynamic jump spots depending on Baron Terrain Type.
    • Updated: All wall-jump positions.
    • Removed: Gale Force logic.

    19

  10. 13.24.4

    New Feature
    Improvement
    Fix
    Announcement

    Announcement

    This is our last update of this year. It brings multiple improvements to FH champions, as well as new FH Trundle!

    Feel free to join our Official Discord Server for discussions and updates! 

     

     

    Merry Christmas and Happy Holidays!

    We wish you all happy holidays and we would like to thank you all for choosing LS. We really appreciate you all to be a part of our community.

    Please do not forget that currently LS is on sale with 20% discount, this sale will end on 4 January 2024.

    Also we would like to announce a giveaway, which starts now and winners will be randomly selected on 26.12.2023. You can enter this giveaway in our Official Discord Server! Please keep note that to avoid abuse this is available only to users who joined our Discord before today.

     

     

    Champion

    Trundle (New)

    Initial release, highlighting the following key features:

    • New: Auto E AGC.
    • New: Auto E Spell-Interrupter.
    • New: Auto E block enemy in some places.
    • New: Auto E save an ally from hooks.
    • New: R defensive and offensive modes.
    • New: Perfect AA-Q-AA reset weaving.

    1v9 x FH Ezreal

    • Improved: Q hit rate with new data values.
    • Adjusted: Q keep stacks in combo, disabled by default now.
    • Adjusted: Default hit chance to cast Q changed from Fast to Medium.
    • Note: Ezreal menu settings has been reset.

    Hwei

    • Fixed: EE casting too early on Zhonya/Revive.
    • Added: Menu option and logic to use QW/EW automatically right before R ends at max slow stacks.
    • Fixed: R prediction on fleeing targets from EQ hit.
    • Fixed: Error when casting Summoners/Item spells.
    • Improved: QQ Accuracy when trying to hit AOE explosion.
    • Improved: Minion farming with QE.
    • Improved: R cast position when enemy is very close.
    • Improved: R prediction accuracy.

    Akali

    • Improved: Preset new prediction by default.
    • Fixed: E cancel animation while Burst now does check for E collision before cast.

    Anivia

    • Improved: Auto Block enemies into walls.

    Aurelion Sol

    • Improved: W end dash position and trigger range, to have enemy closer for Q damage.

    Azir

    • Improved: Flee logic casting W+E and accuracity.

    Diana

    • Fixed: Using Q in Harass mode against minions, instead of vs enemy.

    Fiora

    • Improved: Vital attack position accuracy during R.

    Gragas

    • Improved: Now forces New Pred based on recent prediction performance changes.
    • Fixed: Now does not cast R on Yone R.

    Jarvan IV

    • Added: R block hotkey in Normal Combo.

    Kaisa

    • Improved: Minor logic change for E cast after attacking.
    • Improved: W now stops casting when enemy sticks very close to player.

    Shaco

    • Fixed: Using W in Harass mode against minions, instead of vs enemy.

    Xerath

    • Improved: R initiate logic when killable enemy is too close to us.

    8