Changelog

Information about implemented features, bug fixes and other announcements.

  1. 13.1.4

    New Feature
    Improvement
    Fix

    Core

    • Another fix for Auto-Smite not using proper damage for upgraded Smite in URF games
    • Fixed the bug which prevented accurately casting Zeri W while dashing inside the wall

    Champion

    Ezreal

    • Fixed minor error which appeared during recall ult

    Xerath

    • Fixed minor error which appeared during recall ult

    Gangplank

    • Added Q logic to check for enemy Dodge
    • Improved R KS prediction based on required waves hit

    Zeri

    • Added option to disable range draw on spell CD
    • Fixed option to always use passive AA

    2

  2. 13.1.3

    New Feature
    Improvement
    Fix

    Core

    • Potential fix for Auto-Smite not using proper damage for upgraded Smite

    Champion

    Ezreal

    • Fixed recall ult

    Xerath

    • Fixed recall ult

    Graves

    • Cast E into wall for shorter AAs in some cases with Jungle Clear

    2

  3. 13.1.2

    New Feature
    Improvement
    Fix

    Core

    • Updated recall tracker

    Evade

    • Fixed detection for spells such as Jhin W

    Champion

    Darius

    • Added option to use E first

    Mordekaiser

    • Fixed bug which caused combo to target zombie enemies (such as Sion in his passive)

    Like

  4. 13.1.1

    New Feature
    Improvement
    Fix

    Core

    • Updated for 13.1

    Evade

    • Minor optimizations to cache, which should slightly improve performance

    Champion

    Zeri (New)

    New Champion script release from FH team. Main features:

    • Passive charge attack execute logic
    • Prioritize W crit logic through walls
    • Auto E anti-gapclose
    • Optional gapclose to enemy through any terrain
    • Full E jump spots in SR / ARAM
    • R bounce logic through minions

    Recent updates based on beta feedback:

    • Updated to 12.23 buff/nerf
    • Added Galeforce logic
    • Added passive attack range draw
    • Added Laneclear harass W option
    • Added E max enemies option
    • Added option to always show E jump pos
    • Added missing flee pos in top lane
    • Added Q bounce logic to enemy during R to keep R stacks
    • Added ARAM E jump spots
    • Adjusted menu defaults based on beta feedback
    • Fixed direct W casting out of range
    • E gapclose now always take into account closest enemy
    • Added teamfight R logic
    • Added teamfight % hp R logic
    • Fixed Q / AA not working against inhibitor
    • Fixed W collision with minions before hitting wall
    • Fixed E escape casting too early
    • Fixed gapclose to enemy sometimes not casting
    • Fixed passive attacking when q lasthit/lc turned off
    • Fixed lethal tempo logic applied to Q passive instead of Q
    • Fixed passive attack KS applying only to minions
    • Fixed passive winding up against minion killable after full 7 Q bullet hits
    • Fixed passive at full charge attacking non-heroes for damage
    • Fixed detection of successful passive attack cast
    • Fixed Wall-W collision with moving minions
    • Fixed lasthit Q blocked by other minions
    • Fixed passive attack not using on jungle monsters
    • Fixed flee mode not showing selected jump spot
    • Fixed W projectile nearmiss on walls
    • Fixed Harass menu does not disable W cast
    • Fixed Q not casting at max range with lethal tempo during R
    • Fixed Q sometimes waiting for prediction during R
    • Added option list for W usage logics
    • Added option to R KS only if no allies around by default
    • Changed default R menu option to prioritize teamfight R
    • Added Q menu / hotkey options by user request
    • Added W option to target any enemies
    • Added E anti-blink logics
    • Improved passive lasthit/farming
    • Improved laneclear/lasthit performance
    • W option to cast only out of AA range
    • Fixed E jumping too far away from enemy
    • Fixed W minion / jungle collision before wall
    • Fixed laneclear / lasthit minion targetting
    • Fixed E casting too late after blink gapclose
    • Fixed passive not used against structures
    • Prevent self-blocking across walls vs target

    Graves (New)

    New Champion script release from FH team. Main Features:

    • Customizable Anti Gap Closer with E and W
    • Customizable R killsteal
    • Burst mode / Normal combo mode / Gank mode
    • E repositionate to try to hit Q on wall
    • Option to save W on some cases to try to blind enemy jungler
    • Custom logic to block AA if minion/enemy can't be hit

    Katarina

    Small rework / multiple improvements:

    • Changed E jump on daggers to do it always regardless of Katarina level, for extra AOE damage and quick E reset
    • Added menu option to use E only on enemy directly if W is up
    • Added menu option to use E on enemy directly bypassing other menu options if can potentially kill enemy
    • Fixed R being canceled while channeling if enemy goes invisible
    • Improved combo logic overall, prioritizing jump on daggers for extra damage and the resets
    • Improved Lane Clear and Jungle Clear E usage
    • Tweaked E data and ranges to be pixel perfect
    • Added new menu flee options
    • Reworked auto KS completly to be on sync with new combo logics
    • Added new auto Q harass toggle
    • Added more menu options for E usage in Lane Clear
    • Take in count hard dangerous spells before jump in for KS
    • Check enemy skillshots before Lane Clear with E

    Camille

    • Improved E wall detection accuracity

    Ezreal

    • Block E in assist mode if E cast position is inside a wall
    • Improved E AntiGapCloser finding alternative positions
    • Increase safety range check before E into enemy for KS

    Fiora

    • Adjusted W to ignore Q CD and always search targets in full W length
    • Disabled QW exploit if Q is being used for gapclose/evade
    • Disabled Q sliding W if Q is being used for gapclose/evade

    K'Sante

    • Adjusted spell data

    Nilah

    • Adjusted spell data

    Qiyana

    • Adjusted spell data
    • Updated Q Pred values + minion aoe splash calcs
    • Avoid casting to base if GetCastOnBestAOEPosition returns origin position
    • Added options for different E logic in combo
    • Added hotkey to temporary disable R
    • Added logic to prevent turret dive

    Riven

    • Tweaked R2 spell data to include enemy's hitbox
    • Improved E AntiGapCloser finding alternative positions

    Xerath

    • Adjusted spell data
    • Fixed drawing R killable enemy when R is on cooldown
    • Added new default logic to release Q2 ASAP if any enemy is too close to us

    Yuumi

    • Improved warding, finding alternative positions
    • Added menu option to disable purchase control wards
    • Added more checks to avoid dettach from ally if is Invisible
    • Added more checks to avoid dettach from ally if crossing a wall
    • Added logic to allow AutoAttack enemy Nexus if no enemy near
    • Improved logic to move while Recalling if player is being damager or enemy is near

    Zed

    • Several bug fixes

    Aatrox

    • Optimized wait E for Q logic

    Darius

    • Optimized Q logic

    Dr. Mundo

    • Rework

    Pyke

    • Added logic for claw item combo
    • Added magnet E logic

    Mordekaiser

    • Rework

    Xin Zhao

    • Fixed R kill over damage

    Sett

    • Fixed E delay

    12

  5. 12.23.1

    New Feature
    Improvement
    Fix

    Core

    • Updated for 12.23

    Champion

    K'Sante (New)

    New Champion script release from FH team. Main Features:

    • Passive focus logic, AA-Q-AA reset
    • W block/anti-gapclose options vs all targetted cc / skillshots / gapclose
    • R logic to ally/turret with Q3-E-W / W-R / W-E-R / E-W-R
    • AOE kick exploit
    • Double W dash / duration exploit
    • Instant W max range charge exploit

    Recent updates based on beta feedback:

    • Added anti-channeling with W / R
    • Added option to KS-R only through walls
    • Added logic to search alternative W release targets
    • Added logic to R re-direct enemy dashes escaping / targetting allies
    • Added logic to check E against walls
    • Changed R to instantly kick enemy out of turret when tanking turrets
    • Changed E to always cast to enemy instead of sometimes to cursor in combo
    • Fixed W exploit trying to push enemies for R during all-out
    • Fixed W sometimes cannot be released during all-out
    • Fixed E-W to walls during all-out
    • Fixed Flash-R casting during all-out
    • Fixed W trying to push enemies during all-out
    • Improved performance for dmg / geometry checks

    Xerath (New)

    New Xerath script release. This is a modified version of 1v9 Xerath originally developed by Chase and now maintained and improved by FH team.

    New features over original script:

    • Added Anti-Gapclose options
    • Added W/E priority logic over Q
    • Added On-screen texts translations
    • Added Toggle to wait for opportunity to E against enemy dashes before casting Q
    • Added Q2 menu logic if about to expire and can't hit enemy --> Refund it vs Cast on any target
    • Added auto E usage on enemy dashes crossing us in E range
    • Improved Q2 cast logic taking in count enemies dashing / Q2 about to expire
    • Respect Extra Settings for Q lane clear mana %
    • Fixed auto W cast on fow targets without W ready check
    • Fixed earlier Q2 if enemy going into FoW
    • Fixed logic to do always E-W-Q if E is travelling to enemy, instead of current E-Q-W
    • Added menu option to allow manual R casts
    • ixed harass spells not respecting harassToggle
    • Changed boundingRadius on E spell data
    • Added option to auto cast blue trinket once R2 cast starts on enemy to gain vision
    • Added option to lock R target
    • Changed E hold logic of the other spells to only do it if travelling E will hit enemy and kill him
    • Fixed wrong usage on E cast on unitPos instead of castPos
    • Don't cast spell on Invulnerable enemy
    • Added option to hold Q until W is casted in Harass
    • Added option to restrict E usage applying some filters, might make accuracity better but less cast rate
    • Added option to delay R shoots
    • Added R ks FoW with single R shoot
    • Fixed casting R on locked target if is invulnerable or non targetable
    • Minor fixes and adjustments

    Anivia

    • Added menu option to auto cast W when ally Vayne casts E or Poppy, to stun enemy - duo lane boost

    Ezreal

    • Fixed a bug where you could not cast E manually outside of Veigar's E cage
    • In AGC, prioritize E away from enemy instead of end dash position if end dash position is to certain distance from us

    Fiora

    • Logic to use Prowler's Claw Item
    • Formatted menu to display proper spell names (if data is available for it)
    • Added option in menu to parry Nasus W

    Nilah

    • Minor menu text change for clarification about E toggle --> it only affects combo, not KS

    Riven

    • Disabled auto level up for default, since now is inbuilt in LS core

    Yuumi

    • Disable inbuilt LS core auto-level when using Yuumi auto-bot, enabling it back once game ends

    13

  6. 12.22.2

    New Feature
    Improvement
    Fix

    Core

    • Updated for 12.22hf
    • Fixed DX11 detection, so if you try to run the game not in DX9 mode you will receive proper error
    • Fixed connectivity issues for some users
    • Fixed Auto-Smite to reflect 12.22 changes

    Champion

    Ezreal

    • Added default menu option to ignore selected enemy if Q cannot hit
    • Improved AGC:
      • Tweaked AGC range distances
      • Added new cast methods: Smart and Basic
      • Now also prioritize max distance from enemy end dash position in Smart mode
    • Fixed casting W on enemies behind enemy structures, making W collide with it
    • Changed menu title

    17

  7. 12.22.1

    Improvement
    Fix
    New Feature

    Core

    • Updated for 12.22 patch

    Utility - Auto-Level

    • Added Universal Auto-Level under Utility menu
    • This is using League's recommended level up order
    • Auto-Level is enabled by default, but disabled for first 3 levels

    Evade

    Core

    • Improved position update logic while skillshot is being casted
    • Fixed bug which prevented detection of certain spells such as Lux R, Jhin W, Bel'Veth W and so on
    • Reworked SpellBlocker to allow more spells to be casted while evading

    Spells

    • K'Sante: Added Q, W and E spells
    • Maokai Q: Reworked implementation, added special buffer
    • Maokai W: Added as evading ability
    • Rek'Sai Q: Adjusted area
    • Syndra EQ: Reworked implementation, this should be more accurate now
    • Tahm Kench Q: Adjusted area, added special buffer
    • Tahm Kench W: Improved detection
    • Veigar Q: Added position update data
    • Veigar W: Adjusted timing
    • Lux Q: Added position update data
    • Varus R: Added position update data
    • Xerath E: Added position update data
    • Blitzcrank Q: Added special buffer
    • Nautilus Q: Added special buffer
    • Snowball: Added special buffer

    Champion

    1v9 x FH Ezreal (New)

    Ezreal rework is back in the core!

    Now this script will be maintained by FH team under new name: 1v9 x FH Ezreal

    If you downloaded this as Lua script from our Guilded before - you should delete it, because newer version is included in LS.

    Original 1v9 Features by Chase (from 12.20.1 update):

    • Dynamic logic for Q/W/R usage in combo & harass factoring incoming damage from auto attacks and spells as well as if killable from Q/AA
    • Accurate Q farming in Last Hit and Lane Clear with panic clear key
    • Jungle-stealer with Q in Combo / Lane Clear
    • Block E if cast position is within a high danger level spell or enemy CC
    • Auto R on CC if it can't be dodged
    • Fast prediction with great accuracy utilizing prediction mode "new logic"
    • Auto Q on recall/revives/hourglass

    FH Additions & Changes by Burn and Myome:

    • Anti Gap Closer (AGC):
      • Added whitelist for AGC
      • Added logic for all dashes in addition to targeted dashes in AGC
      • Improved AGC to ignore some low CD enemy dashes like Vayne Q, Kindred Q or Graves E
      • Added E AGC if a melee enemy flashes near us
      • Smarter Anti Gap Closer:
        • Checks for our HP and enemy HP
        • Checks for walls in between
        • Checks for heavy CC Skillshots from Evade
        • Checks for less amount of enemies to get best E usage position, if possible
    • Q Improvements:
      • Don't cast Q on special Immobile Target if we are recalling
      • Support other minions types for Q farming --> enemyMinions --> spellFarmMinions
      • Improved Q lane clear HP prediction calculations
      • Improved Q usage in jungle clear on all monsters
      • Custom Q prediction workaround fix for Nunu W
      • Fixed Q auto harass taking in count wrong max range, missing it on static target
    • W Improvements:
      • Added W damage in total damage count to use E to reach almost dead enemy
    • E Improvements:
      • Fixed E spamming while spell not ready
      • Use E to reach killable enemy with AA+Q in 1vs2 scenario
      • Fixed E usage against targeted spells casting E at random position
      • Improved E Cast Assist:
          • This will no longer use E if you manually level up with Ctrl-E
          • This will take in count enemy nexus besides enemy turrets
          • And Extreme CC Skillshots from Evade
    • R Improvements:
      • Avoid draw lines for R missile tracker if is out of screen, to avoid drawing buggy lines out of nowhere
      • Auto R on CC and channeling spells: only cast if we are alone or if the target is the one who is close to us, also limited to a 2500 max range
      • Added R KS usage in enemies recalling (both visible or in FoW)
      • Added settings to allow/disallow usage of R in combo / KS
      • Added draws for R KS FoW left time
      • Don't cast R KS FoW if Player is fleeing
      • Added key option to cancel R KS FoW
    • Other:
      • Changed Freeze / FastClear to respect Core keys
      • Added custom logic in URF
      • Added passive stack logic and new menu options to control it
      • Added logic in target selector to prioritize killable enemies (KS missing logic)
      • Moved Q hotkey and R hotkey to standalone Hotkeys menu

    Akali

    • Fixed possible bug with E range if reloading ingame
    • Fixed R range to be dynamic according to current R stage
    • Fixed issue on burst mode ignoring target in some cases
    • Adjusted sightly R2 logic damage
    • Added W smoke on anti gap closer to be casted towards mouse direction, to have more time to travel inside it.

    Anivia

    • Added auto W wall if a melee enemy flashes near us
    • Fixed W casting ASAP in default anti-channelling options

    Riven

    • Added experimental wall-jump exploit

    Fiora

    • Fixed typo in URF mode

    Gragas

    • Fixed error during E-Flash if enemy moved out of R range

    SDK

    • CharIntermediate.flatBaseArmorMod
    • CharIntermediate.flatBaseSpellBlockMod
    • CharIntermediate.percentOmnivampMod
    • CharIntermediate.percentPhysicalVamp
    • AIHeroClient:CanEvolveSpellSlot(slot)
    • AIBaseClient.healthMaxFromStats
    • New Callback: OnCastHud
    • New Callback: OnEvolve

    5

  8. 12.21.1

    New Feature
    Improvement
    Fix

    Evade

    • Optimized some parts of the code (implemented some SpellData caching) - this should help a little with performance (FPS)
    • Whitelisted Riven W so it can be used while evading

    Champion

    Akali

    • Improvements on Passive orbwalk to not stuck on the edge without taking it
    • Added logic in harass mode to respect core harass toggle
    • Improved Spell farming minions

    Anivia

    • Fixed W sometimes trying to cast wall at blue base
    • Changed W auto interrupt: now beside interrupt any channeling spell as default, you can select in menu to only interrupt medium dangerous spells or high dangerous spells
    • Improved Q prediction on Q AOE width/edge
    • Fixed auto cast W to interrupt channeled spells when we are recalling
    • Added custom Q1 combo logic in URF to allow cast it on any hitchance regardless menu (as long as there is no collision, out of range, etc)
    • Added logic in harass mode to respect core harass toggle
    • Improved Spell farming minions

    Camille

    • Added menu option to disable W usage in combo mode
    • Improved Spell farming minions

    Fiora

    • Added more checks on Q to see if we won't get hit by skillshots
    • Improved Q usage in URF. Q 'spam' on enemy as long as we can hit him and no skillshots will hit us
    • Prevent casting Q and E to lane clear same minion at the same time
    • Prevent casting W on low health against enemy turret shots if there are no enemies around
    • Added logic in harass mode to respect core harass toggle
    • Improved Spell farming minions

    Gangplank

    • Added option to Auto Q without any key held if enemy walks into barrel range
    • Added detailed option to choose when to AA barrels vs Q cooldown
    • Moved Barrel clear into Fast Clear mode, and moved Q lasthit into normal laneclear mode
    • Added Freeze lasthit Q/AA logic
    • Added barrel expiry timer draws
    • Added EQE activation method detail tooltip on load
    • Added clearer tooltip draw visuals
    • Fixed harass mode not lasthitting any minions in barrel range with AA during if spellfarm is turned off
    • Fixed laneclear mode not attacking turret if a barrel is also in range
    • Added logic in harass mode to respect core harass toggle
    • Improved Spell farming minions

    Gragas

    • Added logic preventing R casts on unmovable targets eg Mundo Passive / Olaf Ult etc
    • Improved Spell farming minions

    Katarina

    • Added logic in harass mode to respect core harass toggle
    • Improved Spell farming minions

    Nilah

    • Added SafeDash checks on E to avoid dash inside enemy Extreme skillshots
    • Added Q usage against enemy nexus
    • Added logic in harass mode to respect core harass toggle
    • Improved Spell farming minions

    Qiyana

    • Added logic in harass mode to respect core harass toggle
    • Improved Spell farming minions

    Riven

    • Added auto burst whitelist options
    • Added option to cancel delay in Q-Delay-W if manually casting Q, by user request
    • Added option to further adjust Q-A for users below 10 ping
    • Added auto E shield usage if player hp percent < 5 and we are ignited, to mitigate some ticks damage
    • Added check if enemy is in fountain before flashing in burst mode
    • Added logic for auto burst to be disabled if main target is gone and new target approaches and is not whitelisted or can't be killed
    • Added logic to prevent R2 casts if target is invulnerable or immune
    • Lowered enemy check range in flee mode so to use E more frequently as escape
    • Lowered enemy check range in flee mode so to use Q1 and Q2 more frequently as escape
    • Improved R accuracy at edge cases
    • Improved Spell farming minions
    • Fixed casting R2 before expire if we are recalling
    • Fixed Q usage in harass mode against enemy after AA a minion
    • Fixed harass mode forcing Player to cast all Q's against enemy

    Yuumi

    • Improved Spell farming minions

    15

  9. 12.20.2

    New Feature
    Improvement
    Fix

    Champion

    Zed

    New Zed rework.

    Riven

    New big FunHouse Riven rework - Harder, Better, Faster, Stronger!

    There were so many changes that at this point it's nearly pointless to write a 100+ lines changelog. Consider it as new Riven script, really. However, here we are:

    • Added sharp turning Q ignoring facing direction
    • Updated QA menu to simplify settings to get max DPS based on your specs (latency, fps, etc)
    • Added new menu option to use Q against enemy structures if we are alone, to do cancel AA animation and take down structures faster
    • Added a function to get alternative jungle monster mob if during the cancel AA animation sequence the main target dies
    • Fixed wasting Q to wall jump if walk pos is too far from us, making Q3 expire before reach that point
    • Added fast QA cancel on enemy nexus
    • Improved Q3-R2 combo on burst mode
    • Changed menu burst text to clarify that it needs to be enabled to do it
    • Added menu option to block E usage in combo mode
    • Added ironspike Whip item support for lane clear and jungle clear
    • Fix in burst combo for Q3-R2 being wrong used on early levels (requires to enable it on menu to perform it)
    • Fix for casting W in burst mode out of range and overlapping with Q3
    • Adjusted W buffer in case enemy is running away and we gonna cast active item too, for not miss it on max range
    • Added new function to check if target is in W range taking in count prediction position, latency and goredrinker cast time
    • Added new menu option to auto swap to burst mode if enemy killable while in Combo mode
    • Improvement to move faster after kill last jungle mob or if no enemy near while performing QA combo
    • Added forced W usage in combo mode if very low health
    • Added option to not cast W during lane clear if enemy is near
    • Fixed not using Ironspike Whip against Scuttle
    • Improved W usage for last hit / lane clear, trying to prevent cast it on dead minions
    • Fixed QA stuttering at max AA range / moving targets
    • Added options for Q3 stack + Q before expire: Idle/Combo/Burst/Disabled
    • Improved wall jump: added some tricky hard code spots to jump
    • Added E-AWQ cancel in normal combo
    • Added EItem-AWQ cancel in normal combo
    • Added E-AWQ+EItem-AWQ in jungle clear
    • Added Q-Item-A in combo
    • Adjusted menu default for Q3-R2
    • Adjusted Item usage to be used asap
    • Fixed Items sometimes not casting in jungle clear
    • Fixed W sometimes casting when no enemies nearby
    • Fixed W-Item not casting ironspike
    • Fixed unload sometimes printing errors
    • Fixed W sometimes not casting
    • Fixed QA sometimes stopping during jungle clear
    • Adjusted Burst combo to use E-WQ before level 6
    • Adjusted Burst combos to use E-Flash-R1WQA after level 6
    • Added E-ItemFlashR1WQ-AQAQ burst
    • Added item usage during E dash
    • Fixed E-FlashR1 / E-ItemFlashR1 sometimes not flashing
    • Fixed R2 sometimes missing at 0 range
    • Fixed targetting error when enemy moves out of range during E-dash
    • Added killable dmg check before R2-FlashItemWQ
    • Fixed no-E flash W in burst mode casting at 0 range
    • Fixed auto swap to burst mode without need to press any key, showing draws properly and don't disabling it while doing the burst
    • Increased safety net for last hit with W from 900 to 1100
    • Added option to auto stun enemy with W if has ally turret aggro
    • Fixed R1 spam casting in practice mode
    • Fixed R2 locked into spam casting in some cases
    • Don't cast W/R for KS if it will cancel AA (menu option on/off)
    • Proper default A-Q value
    • Added item usage in QA(Item)Q
    • Added option to disable AA in E-AA-WQ in combo
    • Added option to choose item usage between E-(Item)WQ-AQAQA vs E-WQ-A(Item)QAQA
    • Added option to choose item usage between EFlash-(Item)R1WQ-AQAQA vs EFlash-R1WQ-A(Item)QAQA
    • Added option to disable Q KS in combo
    • Fixed Item sometimes not casting in E-(Item) or EFlash-(Item)
    • Fixed Q sometimes casting to random position
    • Temporarily disable KS in menu in practice tool
    • Added options for R2Flash conditions
    • Fixed Item sometimes not casting with R1
    • Fixed R1 sometimes not casting with W
    • Fixed W casting too late in burst
    • Fixed W not casting during R2-Flash if "Attack before casting W" is disabled in menu
    • Fixed jungle clear stopped QA cancel if current jungle minion dies to AA
    • Added R2 cast to heroes before R2 expires
    • Added centralized function to get any enemy R2 position
    • Improved E usage against enemy spells or as shield, to prioritize E end safe position (avoiding enemy turret, or CC skillshots)
    • Added R2 usage if incoming damage will lower our health too much
    • Fixed orbwalker changing Riven facing direction during Q cast
    • Increased bonus from R1 damage in Estimated Damage and don't add R2 damage if spell is not ready
    • Adjusted flash draw position and R1 buffer
    • Added option to do E-A-WQ combo
    • Added option to do AQ-E-A-WQ2 combo
    • Added option to do A-E-WQ combo
    • Added option to save E for gapclose
    • Fixed W casting late in certain situations where "Attack before casting W" is disabled
    • Fixed W not casting when Save E is selected in menu
    • Fixed W casting late if A-EWQ selected and if attack speed high enough to perform A-EAWQ but not high enough to EAWQ cancel
    • Fixed item not casting if Save E for gapclose selected
    • Fix to avoid cast Q3 on a position and fly over enemy without hit if we are too close to enemy
    • Changed EUsage combos in menu depending on "AA before W" setting
    • Added separate option to disable KS in practice mode
    • Menu "Attack before casting W" default off
    • Dynamic menu translations
    • Don't use auto Q stacks or Q before expire if there is any non ignored skillshot crossing to the Q end path
    • Don't cast Q/E in lane clear if there is any skillshot crossing the path to the minion
    • Added accurate R-dmg draws onscreen
    • Fixed E-R2-Q3 burst mode not casting Q3 if R2 already casted
    • Fixed walljumps walking too far or at wrong angle
    • Fixed KS always waiting for current AA to finish
    • Changed KS to always cancel AA by default
    • Fixed burst mode sometimes not casting W
    • Use auto W on low hp % - slider on menu
    • Adjusted range fix for Q3 flying over enemy
    • Added temporal menu option to cast Q targeted on high latency/low fps environment
    • Added check for super minions when we do not QA on single minion
    • Added option to cast W late for E-R1-F-Q3-A-W
    • Fixed E-R1 sometimes not fully cancelling R1 cast time
    • Fixed E-R1-Flash-Q3-A-W sometimes missing AA
    • Updated menu default options to always E->R2->Flash->Q3 burst
    • Fixed E->R2->Flash->Q3 burst sometimes not casting
    • Fixed slow-ed down QA speed
    • Fixed QA slowed down against inhib / nexus
    • Added E->Q3 for non-hardcoded jump flee spots
    • Fixed Auto-W enemy in turret triggering during burst combo

    Gragas

    • Fixed Q2 auto-casting when Q1 ready for new barrel, during Lane Clear
    • Fixed Q2 sometimes casting immediately when on low mana

    Katarina

    • Improved magnetic dagger in lane clear: don't go there if player is being focused by enemy turret

    Yuumi

    • Disabled auto buy in URF
    • Improved randomseed (more humanized summoners cd)
    • Detach AA until level --> will now be strictly followed

    Trundle

    • Jungle Clear improvements
    • Smite logic
    • E interrupt in/out based on health and Orb mode
    • Lua error fixes

    2

  10. 12.20.1

    Improvement
    New Feature
    Fix

    Core

    • Updated for 12.20 patch
    • Fixed the bug which caused DX11 error to show up even if you used DX9 Legacy Mode

    Evade

    Core

    • Improved evading logic while casting
    • Fixed the bug which would use Flash to dodge Extreme spells which were possible to dodge with movement if we are casting a spell in the same time
    • Fixed dodging and pathing while charging special spells like Kai'Sa E

    Spells

    • Ezreal Q: Position update data if caster flashes during cast time
    • Ezreal W: Position update data if caster flashes during cast time
    • Jinx E: Made trap not crossable
    • Aatrox E: Now can be properly used to dodge while casting Q and W

    Awareness

    • Minor changes to CD reporting in HUD
    • At later date we expect to improve this feature to be similar to FH Yuumi CD reports

    Champion

    Ezreal (New)

    New 1v9 Ezreal script release.

    If you downloaded this as Lua script from our Guilded before - you should delete it, because newer version is included in LS.

    Features:

    • Dynamic logic for Q/W/R usage in combo & harass factoring incoming damage from auto attacks and spells as well as if killable from Q/AA
    • Accurate Q farming in Last Hit and Lane Clear with panic clear key
    • Jungle-stealer with Q in Combo / Lane Clear
    • Block E if cast position is within a high danger level spell or enemy CC
    • Auto R on CC if it can't be dodged
    • Fast prediction with great accuracy utilizing prediction mode "new logic"
    • Auto Q on recall/revives/hourglass

    Xerath (New)

    New 1v9 Xerath script release.

    If you downloaded this as Lua script from our Guilded before - you should delete it, because newer version is included in LS.

    Features:

    • Dynamic logic for Q/W/E in combo prioritizing E for stun, W for slow, and Q if killable
    • Adjustable Q targeting mode to fire Q on the first target available or wait to charge for target within max range
    • Auto W if center undodgeable from CC/Spell-casts
    • Semi manual E key (very useful forcing the combo to start off with E if a fast champion is running you down or invisible champion is nearby)
    • Auto E for cases when undodgeable or for chain CC factoring distance and cast time to extended CC as long as possible
    • Highly customizable R usage including near cursor range & selected target priority with overkill checks
    • Jungle-stealer with Q in Combo / Lane Clear
    • Auto Q2/W/E on recall/revives/hourglass (E priority)

    Kai'Sa (New)

    New 1v9 Kai'Sa script release.

    Akali

    • Check for skillshots before move there while magnetic to passive is enabled
    • Added special Q Lane Clear logic in URF, as spell can be spammed to clear the wave quickly

    Anivia

    • Fixed a bug where sometimes orbwalker would try to move you to a undesired place

    Camille

    • Changed some default menu options to be more user friendly

    Fiora

    • Check for safe Q in Lane/Jungle Clear
    • Modified custom URF logic for Q, to check for Evade spells
    • Fix forceOrbwalk TS conflict with closest to cursor, while magnetic to vitals is enabled
    • Fixed Q sometimes dashing into skillshots without W
    • Fixed not using E in URF mode
    • Potential fix casting Q under turret too early
    • Fixed using Q/item against plants in Lane Clear mode

    Katarina

    • Improved dagger detection with extra object check to avoid miss daggers
    • Allow to use Flee Mode jump to dagger without any enemy nearby
    • Ignore plants and similar objects in Jungle Clear
    • Don't move to dagger if there are skillshots on the path to it in Combo and Lane Clear mode
    • Don't move to dagger in Lane/Jungle Clear if there are no mobs around
    • Added 'Dance of Death' in Combo mode: if player level is at least 16 and there are daggers near enemies (condition: dagger AoE must damage enemy), we will jump on them before jump on main target to do quick AOE free damage

    16