Changelog

Information about implemented features, bug fixes and other announcements.

14.3.1

New Feature
Improvement
Fix

Announcement

Introducing our latest update for the 14.3 game version. This update brings new Vayne script from Tripp, new FH Bard and new FH Janna scripts, big updates to Ekko, Hwei & Zoe Also several fixes in Evade.

Feel free to join our Official Discord Server for discussions and updates! 

 

 

Core & Loader

  • Updated for 14.3 game patch.

 

 

Evade

Evade Core

  • Fixed: Bug with premature expiration of FoW detected Line Missile skillshots with variable speed.
  • Fixed: Two different bugs with moving to unwanted positions when toggling Evade Off/On.

Evade Spells

Smolder

  • Added: W and R.

Hwei

  • Updated: R width.

Illaoi

  • Updated: Tentacle range.

Yorick

  • Updated: E cast time.

 

 

Champion

Tripp Vayne (New)

Initial release of new Vayne script from Tripp. Please give us feedback about it!

Bard (New)

Initial release, highlighting the following key features and fixes since FH Beta:

  • Added: Logic to cast R on allies dying from Ignite or Karthus R.
  • Added: Auto Chimes now also attacks enemies.
  • Added: Default option to show long range flee positions always.
  • Added: Instant R to cast on enemy R.
  • Added: Mana options for all W usage.
  • Added: Menu options to draw passive.
  • Added: Q now includes options to cast on alternative targets when current target cannot be stunned.
  • Fixed: Don't draw E permanent spots if E is not at least leveled up.
  • Fixed: AFK chimes moving to base sometimes.
  • Fixed: AFK chimes sometimes have no effect even when chimes are available.
  • Fixed: Bard occasionally trying to cast Q too far.
  • Fixed: Bard sometimes spam cancelling attacks.
  • Fixed: Bard stuck in front of E Tunnel during AFK chimes.
  • Fixed: Bard trying to use E Tunnel even when directly walking is quicker.
  • Fixed: Q missing when first target and second targets are too far apart.
  • Fixed: Q missing when target too far away from wall.
  • Fixed: Q trying to stun enemies when first target is outside of normal Q range.
  • Fixed: An error on enemy spell casts for R.
  • Fixed: An error when trying to cast R on enemy ults.
  • Fixed: An error while charging W behind allies.
  • Fixed: Killable texts showing R damage.
  • Fixed: Translations.
  • Improved: AFK chimes mode now tries to autoattack enemies.
  • Improved: Auto Chimes now try not to walk under enemy turrets.
  • Improved: Auto Chimes now try to collect nearby chimes even if enemies nearby / in enemy jungle.
  • Improved: Default settings now do not run into enemy jungle to collect chimes.
  • Improved: E tunnel distance leaving base from blue side.
  • Improved: Performance during Q casts.

Janna (New)

Initial release, highlighting the following key features and fixes since FH Beta:

  • Added: Auto R insec on enemies focused by ally turret if X allies are near.
  • Added: E shield for enemy DoT spells.
  • Added: E shield when enemy turret attacks an ally.
  • Added: INSEC with Flash on hotkey.
  • Added: Menu to shield targeted enemy spells.
  • Added: More Q1 logics.
  • Added: Secret Q1 trigger logic.
  • Fixed: Casting E for shield incoming damage.
  • Fixed: Possible error fix when shielding with E on allies.
  • Fixed: Use E shield for high damage incoming.
  • Improved: Hold Q2 if we can get CC'ed, even if spell danger is not high.

Ekko

Big update of 1v9 Ekko from FH team:

  • Added: Drawing for killable enemies.
  • Added: New Season items in Combo / Jungle Clear.
  • Added: New combo W cast mode.
  • Added: Storm surge damage in calculations.
  • Added: Q usage in Flee mode.
  • Added: Avoid use E and cross dangerous spells, eg Veigar E.
  • Fixed: Duplicated spell initialization.
  • Fixed: Possible crash on reloading.
  • Fixed: Usage of wrong target selection.
  • Fixed: Wrong spell damage.
  • Improved: Auto Kill Steal.
  • Multiples bug fixes and minor improvements.

Hwei

  • Improved: R cast logic.
  • Fixed: Fast Clear Q number of minions using settings from Normal Lane Clear.
  • Improved: Added default option to use QQ to KS over QW whenever possible.
  • Improved: EQ now casts more often compared to EE.
  • Added: EQ now includes default option to always cast first before other spells.
  • Added: Option to cast EQ first always, or cast always when in range and no collision.

Zoe

  • Improved: Q2 Lane Clear now always casts to most amount of minions regardless of settings.
  • Added: Menu option to change the number of minions to start casting Q1 in Lane Clear.
  • Fixed: Zoe trying to target Balloon minions from W passive with Q when too far away from Q range.
  • Fixed: Occasional Q1 error.
  • Fixed: Possible error during damage calculations.

Briar

  • Added: Menu option to enable/disable releasing E early if enemy walks out of E area.

K'Sante

  • Improved: Further improved Q Last Hit timing.
  • Improved: Updated Q Last Hit / Lane Clear on minions.

Renata

  • Added: New items usage.

Senna

  • Small QoL change.

Trundle

  • Improved: Behavior and item interaction when Tiamat is enabled on Activator menu. Now module will handle it to have smoother combo.
  • Added: Allow Q usage for AA reset if target is an enemy hero in Lane Clear mode.

Vi

  • Improved: Behavior and item interaction when Tiamat is enabled on Activator menu. Now module will handle it to have smoother combo.

Yuumi

  • Fixed: Item build path for staff of flowing water.

Twisted Fate

  • Fixed: AA reset after W2.
  • Improved: Auto R usage when we are at low HP and/or there are nearby enemies.

Lucian

  • Improved: Logic in URF mode.

Kled

  • Improved: Melee Q usage.

Renekton

  • Improved: Item usage in Combo Mode.

Darius

  • Improved: Item usage in Combo Mode.

8