Changelog

Information about implemented features, bug fixes and other announcements.

All Announcements

14.1.1

New Feature
Improvement
Fix

Announcement

Hey guys! Today we release the first update of new 2024 year for 14.1 game version. This update brings new Seraphine script, massive improvements to Fiora, Gangplank, Syndra and Hwei, some changes related to 14.1 patch and more.

Feel free to join our Official Discord Server for discussions and updates! 

 

 

Core & Loader

  • Updated for 14.1 game patch.

 

 

Evade

Evade Core

  • Improved: Evading with Augment Kindred R in Arena mode.

Evade Spells

Vel'Koz

  • Improved: E timing in line with 14.1 changes.

 

 

Activator

  • Improved: Magnetic Ward visuals.
  • Added: Multiple new Magnetic Ward spots (about 25 new spots).
  • Removed: Outdated Magnetic Ward spots.

 

 

Champion

Seraphine (New)

Initial release, highlighting the following key features:

  • New: Logic to bounce R off any combinations of allies/enemies.
  • New: Menu options and for passive double cast spell priority.
  • New: Logic to block damage / skillshots with W shield.
  • New: E Slow/Root/Stun logic depending on enemy debuffs.

Akali

  • Fixed: Proper checks to see if enemy is truly targetable.
  • Changed: Removed Q buffer in Harass mode, for max range Q.
  • Changed: Items logic.

Aurelion Sol

  • Fixed: Proper checks to see if enemy is truly targetable.

Azir

  • Changed: Items logic.
  • Fixed: Proper checks to see if enemy is truly targetable.

1v9 x FH Ezreal

  • Fixed: Avoid using R for KS if enemy is behind Yasuo's wall.
  • Improved: Auto disable hotkey -Force Q- on new games.

Fiora

  • Added: Items for 14.1.
  • Improved: Default Orbwalking should now better conform to user intention.
  • Added: Menu now includes option to use instant Q for URF/Arena modes.
  • Added: W Block list now includes Darius W.
  • Improved: Reworked Fiora passive Orbwalk.
  • Improved: Passive Orbwalk enabled by distance from cursor instead of from champion.
  • Fixed: Fixed cases where Fiora cannot attack stationary targets at exactly 45 degrees from any vitals.
  • Added: Extra Lane Clear check before using Q/E against turret / jungle mobs.
  • Added: Ignore all non-skillshot ccs during R.

Gangplank

  • Added: Introduced a new option and default settings that allow you to use the last stack of barrels as the first placed barrel in a chain and ensures that the initial barrel is always at melee range, preventing it from being placed too close to the enemy and getting denied.
  • Fixed: Fixed an error during semi-manual EEQ while selecting a barrel.
  • Fixed: Fixed Jungle clear not attacking jungle when a barrel is placed in attack range manually while Spell Farm is also disabled.
  • Improved: EQE double barrel harass/combo reworked.
  • Changed: Now double barrel always triggers by default.
  • Added: Menu options for EQE based on cursor/player distance to EQE position.
  • Removed: Options and settings for EQE based on clicking/selecting a barrel.
  • Improved: Drawings for potential E positions now do not flicker when humanized distance is selected.
  • Fixed: AA reset bug in Arena mode specifically.

Gragas

  • Fixed: Proper checks to see if enemy is truly targetable.

Graves

  • Added: Draw killable enemies with R.
  • Changed: Item logics.
  • Improved: If Semi cast R key is pressed AND we have selected a valid enemy, we will only cast on him if possible ignoring other not desired enemies.

Heimerdinger

  • Changed: Items logics.
  • Fixed: Proper checks to see if enemy is truly targetable.

Hwei

  • Added: New item actives.
  • Fixed: Fixed Lane Clear QE ground area sometimes placed at wrong position.
  • Improved: QQ/EQ/R default Hit Chance settings.
  • Added: Max % range slider for R.
  • Added: Max % range slider for QW from cursor position.
  • Improved: EQ now always has higher priority unless EE can hit multiple targets.
  • Improved: Predictions and default Hit Chance settings for QQ, QE, and R.
  • Improved: AGC (Anti-Gapclose) now only uses EE at lowest priority by default settings.

Illaoi

  • Fixed: Proper checks to see if enemy is truly targetable.

Katarina

  • Fixed: Proper checks to see if enemy is truly targetable.
  • Added: Hotkey to block E usage in Combo.
  • Improved: E jump on daggers.

Malzahar

  • Fixed: Proper checks to see if enemy is truly targetable.

Maokai

  • Fixed: Proper checks to see if enemy is truly targetable.
  • Changed: Item logics.

Milio

  • Fixed: Proper checks to see if enemy is truly targetable.

Rammus

  • Changed: Item logics.
  • Fixed: AA reset bug in Arena mode specifically.
  • Improved Q No Collision optional toggle mode, excluding e.g. jungle plants, etc.

Riven

  • Added: New items for 14.1.
  • Updated: Exploit spots, jump spots.
  • Fixed: Proper checks to see if enemy is truly targetable.

Senna

  • Fixed: Possible fix for rare chat occasionally error.
  • Fixed: Proper checks to see if enemy is truly targetable.
  • Fixed: Using Q against turret or inhibitor after an AA without pressing Lane Clear.
  • Fixed: Trying to cast Q on not valid unit sometimes.

Syndra

  • Fixed: Semi-manual EQ sometimes not casting Q at long range.
  • Fixed: EQ Combo sometimes not casting Q at long range.
  • Improved: Q prediction.
  • Improved: Overkill prevention.
  • Improved: Q cast position for E->Q combo.
  • Fixed: Fixed W grabbing sphere that is in use.
  • Fixed: Description on killable enemies now correctly states that all spells and items are required for KS.

Trundle

  • Fixed: Proper checks to see if enemy is truly targetable.
  • Fixed: AA reset bug in Arena mode specifically.
  • Fixed: Using Q against turrets without be in Lane Clear Mode.
  • Changed: Items logics.

Vi

  • Changed: Item logics.
  • Improved: Hold Q2 if we can get CC'ed, even if spell danger is not high.
  • Fixed: AA reset bug in Arena mode specifically.

Xerath

  • Added: R range display on mini map.
  • Fixed: Proper checks to see if enemy is truly targetable.
  • Fixed: Error in chat in very specific and rare scenario in FoW sniping.

Yuumi

  • Updated: Item builds to 14.1.
  • Fixed: Proper checks to see if enemy is truly targetable.

Zeri

  • Updated: Dynamic jump spots depending on Baron Terrain Type.
  • Updated: All wall-jump positions.
  • Removed: Gale Force logic.

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