12.13.1
Fix
Improvement
Core
- Invisible recalling enemies are now considered as valid targets for some spells
- Fixed certain crashes caused by Lua
- Downgraded LuaJIT version from 2.1.0-beta3 to 2.0.5
- Fixed a bug with UpdateMissile event which prevented Yuumi Q from working properly
- Fixed a bug with charging spells (i.e. Xerath Q, Varus Q)
Awareness
- Optional glow for last known enemy position
Champion
Camille
- Initial release
- W usage while casting E
- R dodge options
- Smart Q usage
- Orbwalker assist position for W
Qiyana
- Initial release
- Dynamic element usage, configurable
- Advanced Kill Steal options
- Stun on walls whenever possible
- Multiple menu options
Yuumi & Auto-Bot Yuumi
- Initial release
- 2 in 1: You can play as with a normal champ script or enable the auto bot mode in menu
- Options to determinate when to trigger passive
- Priority list to heal/attach allies
- AI logic for pathfinding and combat against enemies
- Auto buy and auto level up integrated
- Auto ward assistance
- Option to auto vote yes/no if team wants to surrender
- & much more!
Fiora
- Fixed rare case where enemy vitals where not detected
- Fixed issues moving toward vitals if enemy was casting non extreme skillshot
- Fixed issue casting W to no one on low health
- Quick combo (RWAEFAQ toggle) now can be turned on if we casted R on enemy and we want to still pop up vitals in a fast way
- Fixed issue parrying Xayah spell
- Improvements on QW parry
Riven
- Fixed issue shielding Xayah spell
- Fixed issue using E on low health without any enemy near
- Improvements on farming, avoiding go to minions under enemy turret
Gangplank
- Added more menu options
- Fixed some logic issues
- Small internal improvements
Nilah
- Early initial release
- Different Q logic usage
- Smooth combos
- Exclusive scoop for LS: Exploit on her dash
Yasuo
- Fixed Q fast prediction bug
Jinx
- Available for testing. Please give us feedback about this script.
Kog'Maw
- Available for testing. Please give us feedback about this script.
Annie
- Available for testing. Please give us feedback about this script.
Vladimir
- Available for testing. Please give us feedback about this script.
SDK
- bool AIBaseClient:IsInvulnerable(source)
- bool Game.IsCameraLocked()
- void Game.CameraLockToggle(bool)
- bool Orbwalker.CanUseSpell()
- New callback OnNotify(eventName, eventID, sourceNetID)
- Game.SendChat(msg)
- Game.SendPing(tarNetID, position, pingType, bTriggerEvent)
- Game.ShowPing(sourceHandle, targetHandle, position, pingType, playSound, bTriggerEvent)
- New callback OnSendPing(pos, targetNetId, pingType)
- New callback OnShowPing(pos, targetHandler, sourceHandler, pingType, playSound)