Changelog

Information about implemented features, bug fixes and other announcements.

All Announcements

13.3.1

New Feature
Improvement
Fix

Core

  • Updated for 13.3

 

SDK

  • Menu Sliders support float values now for default, minimum, maximum and step.
  • Menu::AddSlider now has additional last string argument which specifies format.

 

Champion

Azir (New)

New Champion script release from FH team. Main features:

  • Automatic R options to interrupt enemy spells & push away close enemies
  • Customizable auto Passive usage
  • E usage for reach killable enemy or to get shield before die
  • Multi enemy hit with R in combo option
  • Experimental block enemy with R into some gaps
  • Full lane/jungle clear and with special optimizations for URF
  • INSEC key mode towards ally/tower and towards mouse

Zyra (New)

New Champion script release from FH team. Main features:

  • Customizable W usage on different scenarios
  • Custom E logic in combo and as Anti Gap Closer
  • Multiple options for when use or not the Ultimate, like e.g. as AOE if can hit multiple targets
  • Special formulas for seeds placements

Cassiopeia (Rework)

Reworked script.

Kayle (Rework)

Reworked script.

Shen

  • Improved E usage logic
  • Added R logic

Zed

  • Fixed bug which caused using R2 on far enemies.

Zeri

  • Added logic to Always use passive attack on Fast Clear
  • Added W Assist key option
  • Added passive attack logic against wards

Gangplank

  • Added semi-manual R hotkey to PermaShow
  • Improved barrel chain AOE prediction
  • Fixed AA not attacking plants during Lane Clear
  • Fixed W not being used if CC applied before W is ready
  • Fixed Q casting to enemy during EQE if enemy initially in range
  • Fixed E timing when "Max E Range" is selected in "E Last Barrel in Chain Position"
  • Added menu option for last hitting during harass mode
  • Added Q against barrels on top of target in Zhonya
  • Fixed EQE not casting Q if more than 1 barrels nearby
  • Added logic to Q barrel chain if AA on cooldown
  • Added logic to auto EQE in combo

Yuumi

  • Adjusted item recipe for new patch

Ezreal

  • Added option to not block E in assisted mode in case will end in a wall, as sometimes player wants to do it

Anivia

  • Fixed issue restoring items after game ends
  • Added E collision check in combo in case enemy is behind Yasuo wall
  • Adjusted E range

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