13.3.1
New Feature
Improvement
Fix
Core
- Updated for 13.3
SDK
- Menu Sliders support float values now for default, minimum, maximum and step.
- Menu::AddSlider now has additional last string argument which specifies format.
Champion
Azir (New)
New Champion script release from FH team. Main features:
- Automatic R options to interrupt enemy spells & push away close enemies
- Customizable auto Passive usage
- E usage for reach killable enemy or to get shield before die
- Multi enemy hit with R in combo option
- Experimental block enemy with R into some gaps
- Full lane/jungle clear and with special optimizations for URF
- INSEC key mode towards ally/tower and towards mouse
Zyra (New)
New Champion script release from FH team. Main features:
- Customizable W usage on different scenarios
- Custom E logic in combo and as Anti Gap Closer
- Multiple options for when use or not the Ultimate, like e.g. as AOE if can hit multiple targets
- Special formulas for seeds placements
Cassiopeia (Rework)
Reworked script.
Kayle (Rework)
Reworked script.
Shen
- Improved E usage logic
- Added R logic
Zed
- Fixed bug which caused using R2 on far enemies.
Zeri
- Added logic to Always use passive attack on Fast Clear
- Added W Assist key option
- Added passive attack logic against wards
Gangplank
- Added semi-manual R hotkey to PermaShow
- Improved barrel chain AOE prediction
- Fixed AA not attacking plants during Lane Clear
- Fixed W not being used if CC applied before W is ready
- Fixed Q casting to enemy during EQE if enemy initially in range
- Fixed E timing when "Max E Range" is selected in "E Last Barrel in Chain Position"
- Added menu option for last hitting during harass mode
- Added Q against barrels on top of target in Zhonya
- Fixed EQE not casting Q if more than 1 barrels nearby
- Added logic to Q barrel chain if AA on cooldown
- Added logic to auto EQE in combo
Yuumi
- Adjusted item recipe for new patch
Ezreal
- Added option to not block E in assisted mode in case will end in a wall, as sometimes player wants to do it
Anivia
- Fixed issue restoring items after game ends
- Added E collision check in combo in case enemy is behind Yasuo wall
- Adjusted E range