13.1.1
New Feature
Improvement
Fix
Core
- Updated for 13.1
Evade
- Minor optimizations to cache, which should slightly improve performance
Champion
Zeri (New)
New Champion script release from FH team. Main features:
- Passive charge attack execute logic
- Prioritize W crit logic through walls
- Auto E anti-gapclose
- Optional gapclose to enemy through any terrain
- Full E jump spots in SR / ARAM
- R bounce logic through minions
Recent updates based on beta feedback:
- Updated to 12.23 buff/nerf
- Added Galeforce logic
- Added passive attack range draw
- Added Laneclear harass W option
- Added E max enemies option
- Added option to always show E jump pos
- Added missing flee pos in top lane
- Added Q bounce logic to enemy during R to keep R stacks
- Added ARAM E jump spots
- Adjusted menu defaults based on beta feedback
- Fixed direct W casting out of range
- E gapclose now always take into account closest enemy
- Added teamfight R logic
- Added teamfight % hp R logic
- Fixed Q / AA not working against inhibitor
- Fixed W collision with minions before hitting wall
- Fixed E escape casting too early
- Fixed gapclose to enemy sometimes not casting
- Fixed passive attacking when q lasthit/lc turned off
- Fixed lethal tempo logic applied to Q passive instead of Q
- Fixed passive attack KS applying only to minions
- Fixed passive winding up against minion killable after full 7 Q bullet hits
- Fixed passive at full charge attacking non-heroes for damage
- Fixed detection of successful passive attack cast
- Fixed Wall-W collision with moving minions
- Fixed lasthit Q blocked by other minions
- Fixed passive attack not using on jungle monsters
- Fixed flee mode not showing selected jump spot
- Fixed W projectile nearmiss on walls
- Fixed Harass menu does not disable W cast
- Fixed Q not casting at max range with lethal tempo during R
- Fixed Q sometimes waiting for prediction during R
- Added option list for W usage logics
- Added option to R KS only if no allies around by default
- Changed default R menu option to prioritize teamfight R
- Added Q menu / hotkey options by user request
- Added W option to target any enemies
- Added E anti-blink logics
- Improved passive lasthit/farming
- Improved laneclear/lasthit performance
- W option to cast only out of AA range
- Fixed E jumping too far away from enemy
- Fixed W minion / jungle collision before wall
- Fixed laneclear / lasthit minion targetting
- Fixed E casting too late after blink gapclose
- Fixed passive not used against structures
- Prevent self-blocking across walls vs target
Graves (New)
New Champion script release from FH team. Main Features:
- Customizable Anti Gap Closer with E and W
- Customizable R killsteal
- Burst mode / Normal combo mode / Gank mode
- E repositionate to try to hit Q on wall
- Option to save W on some cases to try to blind enemy jungler
- Custom logic to block AA if minion/enemy can't be hit
Katarina
Small rework / multiple improvements:
- Changed E jump on daggers to do it always regardless of Katarina level, for extra AOE damage and quick E reset
- Added menu option to use E only on enemy directly if W is up
- Added menu option to use E on enemy directly bypassing other menu options if can potentially kill enemy
- Fixed R being canceled while channeling if enemy goes invisible
- Improved combo logic overall, prioritizing jump on daggers for extra damage and the resets
- Improved Lane Clear and Jungle Clear E usage
- Tweaked E data and ranges to be pixel perfect
- Added new menu flee options
- Reworked auto KS completly to be on sync with new combo logics
- Added new auto Q harass toggle
- Added more menu options for E usage in Lane Clear
- Take in count hard dangerous spells before jump in for KS
- Check enemy skillshots before Lane Clear with E
Camille
- Improved E wall detection accuracity
Ezreal
- Block E in assist mode if E cast position is inside a wall
- Improved E AntiGapCloser finding alternative positions
- Increase safety range check before E into enemy for KS
Fiora
- Adjusted W to ignore Q CD and always search targets in full W length
- Disabled QW exploit if Q is being used for gapclose/evade
- Disabled Q sliding W if Q is being used for gapclose/evade
K'Sante
- Adjusted spell data
Nilah
- Adjusted spell data
Qiyana
- Adjusted spell data
- Updated Q Pred values + minion aoe splash calcs
- Avoid casting to base if GetCastOnBestAOEPosition returns origin position
- Added options for different E logic in combo
- Added hotkey to temporary disable R
- Added logic to prevent turret dive
Riven
- Tweaked R2 spell data to include enemy's hitbox
- Improved E AntiGapCloser finding alternative positions
Xerath
- Adjusted spell data
- Fixed drawing R killable enemy when R is on cooldown
- Added new default logic to release Q2 ASAP if any enemy is too close to us
Yuumi
- Improved warding, finding alternative positions
- Added menu option to disable purchase control wards
- Added more checks to avoid dettach from ally if is Invisible
- Added more checks to avoid dettach from ally if crossing a wall
- Added logic to allow AutoAttack enemy Nexus if no enemy near
- Improved logic to move while Recalling if player is being damager or enemy is near
Zed
- Several bug fixes
Aatrox
- Optimized wait E for Q logic
Darius
- Optimized Q logic
Dr. Mundo
- Rework
Pyke
- Added logic for claw item combo
- Added magnet E logic
Mordekaiser
- Rework
Xin Zhao
- Fixed R kill over damage
Sett
- Fixed E delay