Changelog

Information about implemented features, bug fixes and other announcements.

All Announcements

13.1.1

New Feature
Improvement
Fix

Core

  • Updated for 13.1

 

 

Evade

  • Minor optimizations to cache, which should slightly improve performance

 

 

Champion

Zeri (New)

New Champion script release from FH team. Main features:

  • Passive charge attack execute logic
  • Prioritize W crit logic through walls
  • Auto E anti-gapclose
  • Optional gapclose to enemy through any terrain
  • Full E jump spots in SR / ARAM
  • R bounce logic through minions

Recent updates based on beta feedback:

  • Updated to 12.23 buff/nerf
  • Added Galeforce logic
  • Added passive attack range draw
  • Added Laneclear harass W option
  • Added E max enemies option
  • Added option to always show E jump pos
  • Added missing flee pos in top lane
  • Added Q bounce logic to enemy during R to keep R stacks
  • Added ARAM E jump spots
  • Adjusted menu defaults based on beta feedback
  • Fixed direct W casting out of range
  • E gapclose now always take into account closest enemy
  • Added teamfight R logic
  • Added teamfight % hp R logic
  • Fixed Q / AA not working against inhibitor
  • Fixed W collision with minions before hitting wall
  • Fixed E escape casting too early
  • Fixed gapclose to enemy sometimes not casting
  • Fixed passive attacking when q lasthit/lc turned off
  • Fixed lethal tempo logic applied to Q passive instead of Q
  • Fixed passive attack KS applying only to minions
  • Fixed passive winding up against minion killable after full 7 Q bullet hits
  • Fixed passive at full charge attacking non-heroes for damage
  • Fixed detection of successful passive attack cast
  • Fixed Wall-W collision with moving minions
  • Fixed lasthit Q blocked by other minions
  • Fixed passive attack not using on jungle monsters
  • Fixed flee mode not showing selected jump spot
  • Fixed W projectile nearmiss on walls
  • Fixed Harass menu does not disable W cast
  • Fixed Q not casting at max range with lethal tempo during R
  • Fixed Q sometimes waiting for prediction during R
  • Added option list for W usage logics
  • Added option to R KS only if no allies around by default
  • Changed default R menu option to prioritize teamfight R
  • Added Q menu / hotkey options by user request
  • Added W option to target any enemies
  • Added E anti-blink logics
  • Improved passive lasthit/farming
  • Improved laneclear/lasthit performance
  • W option to cast only out of AA range
  • Fixed E jumping too far away from enemy
  • Fixed W minion / jungle collision before wall
  • Fixed laneclear / lasthit minion targetting
  • Fixed E casting too late after blink gapclose
  • Fixed passive not used against structures
  • Prevent self-blocking across walls vs target

 

Graves (New)

New Champion script release from FH team. Main Features:

  • Customizable Anti Gap Closer with E and W
  • Customizable R killsteal
  • Burst mode / Normal combo mode / Gank mode
  • E repositionate to try to hit Q on wall
  • Option to save W on some cases to try to blind enemy jungler
  • Custom logic to block AA if minion/enemy can't be hit

 

Katarina

Small rework / multiple improvements:

  • Changed E jump on daggers to do it always regardless of Katarina level, for extra AOE damage and quick E reset
  • Added menu option to use E only on enemy directly if W is up
  • Added menu option to use E on enemy directly bypassing other menu options if can potentially kill enemy
  • Fixed R being canceled while channeling if enemy goes invisible
  • Improved combo logic overall, prioritizing jump on daggers for extra damage and the resets
  • Improved Lane Clear and Jungle Clear E usage
  • Tweaked E data and ranges to be pixel perfect
  • Added new menu flee options
  • Reworked auto KS completly to be on sync with new combo logics
  • Added new auto Q harass toggle
  • Added more menu options for E usage in Lane Clear
  • Take in count hard dangerous spells before jump in for KS
  • Check enemy skillshots before Lane Clear with E

 

Camille

  • Improved E wall detection accuracity

 

Ezreal

  • Block E in assist mode if E cast position is inside a wall
  • Improved E AntiGapCloser finding alternative positions
  • Increase safety range check before E into enemy for KS

 

Fiora

  • Adjusted W to ignore Q CD and always search targets in full W length
  • Disabled QW exploit if Q is being used for gapclose/evade
  • Disabled Q sliding W if Q is being used for gapclose/evade

 

K'Sante

  • Adjusted spell data

 

Nilah

  • Adjusted spell data

 

Qiyana

  • Adjusted spell data
  • Updated Q Pred values + minion aoe splash calcs
  • Avoid casting to base if GetCastOnBestAOEPosition returns origin position
  • Added options for different E logic in combo
  • Added hotkey to temporary disable R
  • Added logic to prevent turret dive

 

Riven

  • Tweaked R2 spell data to include enemy's hitbox
  • Improved E AntiGapCloser finding alternative positions

 

Xerath

  • Adjusted spell data
  • Fixed drawing R killable enemy when R is on cooldown
  • Added new default logic to release Q2 ASAP if any enemy is too close to us

 

Yuumi

  • Improved warding, finding alternative positions
  • Added menu option to disable purchase control wards
  • Added more checks to avoid dettach from ally if is Invisible
  • Added more checks to avoid dettach from ally if crossing a wall
  • Added logic to allow AutoAttack enemy Nexus if no enemy near
  • Improved logic to move while Recalling if player is being damager or enemy is near

 

Zed

  • Several bug fixes

 

Aatrox

  • Optimized wait E for Q logic

 

Darius

  • Optimized Q logic

 

Dr. Mundo

  • Rework

 

Pyke

  • Added logic for claw item combo
  • Added magnet E logic

 

Mordekaiser

  • Rework

 

Xin Zhao

  • Fixed R kill over damage

 

Sett

  • Fixed E delay

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