Changelog

Information about implemented features, bug fixes and other announcements.

All Announcements

12.22.1

Improvement
Fix
New Feature

Core

  • Updated for 12.22 patch

 

 

Utility - Auto-Level

  • Added Universal Auto-Level under Utility menu
  • This is using League's recommended level up order
  • Auto-Level is enabled by default, but disabled for first 3 levels

 

 

Evade

Core

  • Improved position update logic while skillshot is being casted
  • Fixed bug which prevented detection of certain spells such as Lux R, Jhin W, Bel'Veth W and so on
  • Reworked SpellBlocker to allow more spells to be casted while evading

Spells

  • K'Sante: Added Q, W and E spells
  • Maokai Q: Reworked implementation, added special buffer
  • Maokai W: Added as evading ability
  • Rek'Sai Q: Adjusted area
  • Syndra EQ: Reworked implementation, this should be more accurate now
  • Tahm Kench Q: Adjusted area, added special buffer
  • Tahm Kench W: Improved detection
  • Veigar Q: Added position update data
  • Veigar W: Adjusted timing
  • Lux Q: Added position update data
  • Varus R: Added position update data
  • Xerath E: Added position update data
  • Blitzcrank Q: Added special buffer
  • Nautilus Q: Added special buffer
  • Snowball: Added special buffer

 

 

Champion

1v9 x FH Ezreal (New)

Ezreal rework is back in the core!

Now this script will be maintained by FH team under new name: 1v9 x FH Ezreal

If you downloaded this as Lua script from our Guilded before - you should delete it, because newer version is included in LS.

 

Original 1v9 Features by Chase (from 12.20.1 update):

  • Dynamic logic for Q/W/R usage in combo & harass factoring incoming damage from auto attacks and spells as well as if killable from Q/AA
  • Accurate Q farming in Last Hit and Lane Clear with panic clear key
  • Jungle-stealer with Q in Combo / Lane Clear
  • Block E if cast position is within a high danger level spell or enemy CC
  • Auto R on CC if it can't be dodged
  • Fast prediction with great accuracy utilizing prediction mode "new logic"
  • Auto Q on recall/revives/hourglass

 

FH Additions & Changes by Burn and Myome:

  • Anti Gap Closer (AGC):
    • Added whitelist for AGC
    • Added logic for all dashes in addition to targeted dashes in AGC
    • Improved AGC to ignore some low CD enemy dashes like Vayne Q, Kindred Q or Graves E
    • Added E AGC if a melee enemy flashes near us
    • Smarter Anti Gap Closer:
      • Checks for our HP and enemy HP
      • Checks for walls in between
      • Checks for heavy CC Skillshots from Evade
      • Checks for less amount of enemies to get best E usage position, if possible
  • Q Improvements:
    • Don't cast Q on special Immobile Target if we are recalling
    • Support other minions types for Q farming --> enemyMinions --> spellFarmMinions
    • Improved Q lane clear HP prediction calculations
    • Improved Q usage in jungle clear on all monsters
    • Custom Q prediction workaround fix for Nunu W
    • Fixed Q auto harass taking in count wrong max range, missing it on static target
  • W Improvements:
    • Added W damage in total damage count to use E to reach almost dead enemy
  • E Improvements:
    • Fixed E spamming while spell not ready
    • Use E to reach killable enemy with AA+Q in 1vs2 scenario
    • Fixed E usage against targeted spells casting E at random position
    • Improved E Cast Assist:
        • This will no longer use E if you manually level up with Ctrl-E
        • This will take in count enemy nexus besides enemy turrets
        • And Extreme CC Skillshots from Evade
  • R Improvements:
    • Avoid draw lines for R missile tracker if is out of screen, to avoid drawing buggy lines out of nowhere
    • Auto R on CC and channeling spells: only cast if we are alone or if the target is the one who is close to us, also limited to a 2500 max range
    • Added R KS usage in enemies recalling (both visible or in FoW)
    • Added settings to allow/disallow usage of R in combo / KS
    • Added draws for R KS FoW left time
    • Don't cast R KS FoW if Player is fleeing
    • Added key option to cancel R KS FoW
  • Other:
    • Changed Freeze / FastClear to respect Core keys
    • Added custom logic in URF
    • Added passive stack logic and new menu options to control it
    • Added logic in target selector to prioritize killable enemies (KS missing logic)
    • Moved Q hotkey and R hotkey to standalone Hotkeys menu

Akali

  • Fixed possible bug with E range if reloading ingame
  • Fixed R range to be dynamic according to current R stage
  • Fixed issue on burst mode ignoring target in some cases
  • Adjusted sightly R2 logic damage
  • Added W smoke on anti gap closer to be casted towards mouse direction, to have more time to travel inside it.

Anivia

  • Added auto W wall if a melee enemy flashes near us
  • Fixed W casting ASAP in default anti-channelling options

Riven

  • Added experimental wall-jump exploit

Fiora

  • Fixed typo in URF mode

Gragas

  • Fixed error during E-Flash if enemy moved out of R range

 

 

SDK

  • CharIntermediate.flatBaseArmorMod
  • CharIntermediate.flatBaseSpellBlockMod
  • CharIntermediate.percentOmnivampMod
  • CharIntermediate.percentPhysicalVamp
  • AIHeroClient:CanEvolveSpellSlot(slot)
  • AIBaseClient.healthMaxFromStats
  • New Callback: OnCastHud
  • New Callback: OnEvolve

5