Changelog

Information about implemented features, bug fixes and other announcements.

All Announcements

12.20.2

New Feature
Improvement
Fix

Champion

Zed

New Zed rework.

Riven

New big FunHouse Riven rework - Harder, Better, Faster, Stronger!

There were so many changes that at this point it's nearly pointless to write a 100+ lines changelog. Consider it as new Riven script, really. However, here we are:

  • Added sharp turning Q ignoring facing direction
  • Updated QA menu to simplify settings to get max DPS based on your specs (latency, fps, etc)
  • Added new menu option to use Q against enemy structures if we are alone, to do cancel AA animation and take down structures faster
  • Added a function to get alternative jungle monster mob if during the cancel AA animation sequence the main target dies
  • Fixed wasting Q to wall jump if walk pos is too far from us, making Q3 expire before reach that point
  • Added fast QA cancel on enemy nexus
  • Improved Q3-R2 combo on burst mode
  • Changed menu burst text to clarify that it needs to be enabled to do it
  • Added menu option to block E usage in combo mode
  • Added ironspike Whip item support for lane clear and jungle clear
  • Fix in burst combo for Q3-R2 being wrong used on early levels (requires to enable it on menu to perform it)
  • Fix for casting W in burst mode out of range and overlapping with Q3
  • Adjusted W buffer in case enemy is running away and we gonna cast active item too, for not miss it on max range
  • Added new function to check if target is in W range taking in count prediction position, latency and goredrinker cast time
  • Added new menu option to auto swap to burst mode if enemy killable while in Combo mode
  • Improvement to move faster after kill last jungle mob or if no enemy near while performing QA combo
  • Added forced W usage in combo mode if very low health
  • Added option to not cast W during lane clear if enemy is near
  • Fixed not using Ironspike Whip against Scuttle
  • Improved W usage for last hit / lane clear, trying to prevent cast it on dead minions
  • Fixed QA stuttering at max AA range / moving targets
  • Added options for Q3 stack + Q before expire: Idle/Combo/Burst/Disabled
  • Improved wall jump: added some tricky hard code spots to jump
  • Added E-AWQ cancel in normal combo
  • Added EItem-AWQ cancel in normal combo
  • Added E-AWQ+EItem-AWQ in jungle clear
  • Added Q-Item-A in combo
  • Adjusted menu default for Q3-R2
  • Adjusted Item usage to be used asap
  • Fixed Items sometimes not casting in jungle clear
  • Fixed W sometimes casting when no enemies nearby
  • Fixed W-Item not casting ironspike
  • Fixed unload sometimes printing errors
  • Fixed W sometimes not casting
  • Fixed QA sometimes stopping during jungle clear
  • Adjusted Burst combo to use E-WQ before level 6
  • Adjusted Burst combos to use E-Flash-R1WQA after level 6
  • Added E-ItemFlashR1WQ-AQAQ burst
  • Added item usage during E dash
  • Fixed E-FlashR1 / E-ItemFlashR1 sometimes not flashing
  • Fixed R2 sometimes missing at 0 range
  • Fixed targetting error when enemy moves out of range during E-dash
  • Added killable dmg check before R2-FlashItemWQ
  • Fixed no-E flash W in burst mode casting at 0 range
  • Fixed auto swap to burst mode without need to press any key, showing draws properly and don't disabling it while doing the burst
  • Increased safety net for last hit with W from 900 to 1100
  • Added option to auto stun enemy with W if has ally turret aggro
  • Fixed R1 spam casting in practice mode
  • Fixed R2 locked into spam casting in some cases
  • Don't cast W/R for KS if it will cancel AA (menu option on/off)
  • Proper default A-Q value
  • Added item usage in QA(Item)Q
  • Added option to disable AA in E-AA-WQ in combo
  • Added option to choose item usage between E-(Item)WQ-AQAQA vs E-WQ-A(Item)QAQA
  • Added option to choose item usage between EFlash-(Item)R1WQ-AQAQA vs EFlash-R1WQ-A(Item)QAQA
  • Added option to disable Q KS in combo
  • Fixed Item sometimes not casting in E-(Item) or EFlash-(Item)
  • Fixed Q sometimes casting to random position
  • Temporarily disable KS in menu in practice tool
  • Added options for R2Flash conditions
  • Fixed Item sometimes not casting with R1
  • Fixed R1 sometimes not casting with W
  • Fixed W casting too late in burst
  • Fixed W not casting during R2-Flash if "Attack before casting W" is disabled in menu
  • Fixed jungle clear stopped QA cancel if current jungle minion dies to AA
  • Added R2 cast to heroes before R2 expires
  • Added centralized function to get any enemy R2 position
  • Improved E usage against enemy spells or as shield, to prioritize E end safe position (avoiding enemy turret, or CC skillshots)
  • Added R2 usage if incoming damage will lower our health too much
  • Fixed orbwalker changing Riven facing direction during Q cast
  • Increased bonus from R1 damage in Estimated Damage and don't add R2 damage if spell is not ready
  • Adjusted flash draw position and R1 buffer
  • Added option to do E-A-WQ combo
  • Added option to do AQ-E-A-WQ2 combo
  • Added option to do A-E-WQ combo
  • Added option to save E for gapclose
  • Fixed W casting late in certain situations where "Attack before casting W" is disabled
  • Fixed W not casting when Save E is selected in menu
  • Fixed W casting late if A-EWQ selected and if attack speed high enough to perform A-EAWQ but not high enough to EAWQ cancel
  • Fixed item not casting if Save E for gapclose selected
  • Fix to avoid cast Q3 on a position and fly over enemy without hit if we are too close to enemy
  • Changed EUsage combos in menu depending on "AA before W" setting
  • Added separate option to disable KS in practice mode
  • Menu "Attack before casting W" default off
  • Dynamic menu translations
  • Don't use auto Q stacks or Q before expire if there is any non ignored skillshot crossing to the Q end path
  • Don't cast Q/E in lane clear if there is any skillshot crossing the path to the minion
  • Added accurate R-dmg draws onscreen
  • Fixed E-R2-Q3 burst mode not casting Q3 if R2 already casted
  • Fixed walljumps walking too far or at wrong angle
  • Fixed KS always waiting for current AA to finish
  • Changed KS to always cancel AA by default
  • Fixed burst mode sometimes not casting W
  • Use auto W on low hp % - slider on menu
  • Adjusted range fix for Q3 flying over enemy
  • Added temporal menu option to cast Q targeted on high latency/low fps environment
  • Added check for super minions when we do not QA on single minion
  • Added option to cast W late for E-R1-F-Q3-A-W
  • Fixed E-R1 sometimes not fully cancelling R1 cast time
  • Fixed E-R1-Flash-Q3-A-W sometimes missing AA
  • Updated menu default options to always E->R2->Flash->Q3 burst
  • Fixed E->R2->Flash->Q3 burst sometimes not casting
  • Fixed slow-ed down QA speed
  • Fixed QA slowed down against inhib / nexus
  • Added E->Q3 for non-hardcoded jump flee spots
  • Fixed Auto-W enemy in turret triggering during burst combo

Gragas

  • Fixed Q2 auto-casting when Q1 ready for new barrel, during Lane Clear
  • Fixed Q2 sometimes casting immediately when on low mana

Katarina

  • Improved magnetic dagger in lane clear: don't go there if player is being focused by enemy turret

Yuumi

  • Disabled auto buy in URF
  • Improved randomseed (more humanized summoners cd)
  • Detach AA until level --> will now be strictly followed

Trundle

  • Jungle Clear improvements
  • Smite logic
  • E interrupt in/out based on health and Orb mode
  • Lua error fixes

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