12.20.2
New Feature
Improvement
Fix
Champion
Zed
New Zed rework.
Riven
New big FunHouse Riven rework - Harder, Better, Faster, Stronger!
There were so many changes that at this point it's nearly pointless to write a 100+ lines changelog. Consider it as new Riven script, really. However, here we are:
- Added sharp turning Q ignoring facing direction
- Updated QA menu to simplify settings to get max DPS based on your specs (latency, fps, etc)
- Added new menu option to use Q against enemy structures if we are alone, to do cancel AA animation and take down structures faster
- Added a function to get alternative jungle monster mob if during the cancel AA animation sequence the main target dies
- Fixed wasting Q to wall jump if walk pos is too far from us, making Q3 expire before reach that point
- Added fast QA cancel on enemy nexus
- Improved Q3-R2 combo on burst mode
- Changed menu burst text to clarify that it needs to be enabled to do it
- Added menu option to block E usage in combo mode
- Added ironspike Whip item support for lane clear and jungle clear
- Fix in burst combo for Q3-R2 being wrong used on early levels (requires to enable it on menu to perform it)
- Fix for casting W in burst mode out of range and overlapping with Q3
- Adjusted W buffer in case enemy is running away and we gonna cast active item too, for not miss it on max range
- Added new function to check if target is in W range taking in count prediction position, latency and goredrinker cast time
- Added new menu option to auto swap to burst mode if enemy killable while in Combo mode
- Improvement to move faster after kill last jungle mob or if no enemy near while performing QA combo
- Added forced W usage in combo mode if very low health
- Added option to not cast W during lane clear if enemy is near
- Fixed not using Ironspike Whip against Scuttle
- Improved W usage for last hit / lane clear, trying to prevent cast it on dead minions
- Fixed QA stuttering at max AA range / moving targets
- Added options for Q3 stack + Q before expire: Idle/Combo/Burst/Disabled
- Improved wall jump: added some tricky hard code spots to jump
- Added E-AWQ cancel in normal combo
- Added EItem-AWQ cancel in normal combo
- Added E-AWQ+EItem-AWQ in jungle clear
- Added Q-Item-A in combo
- Adjusted menu default for Q3-R2
- Adjusted Item usage to be used asap
- Fixed Items sometimes not casting in jungle clear
- Fixed W sometimes casting when no enemies nearby
- Fixed W-Item not casting ironspike
- Fixed unload sometimes printing errors
- Fixed W sometimes not casting
- Fixed QA sometimes stopping during jungle clear
- Adjusted Burst combo to use E-WQ before level 6
- Adjusted Burst combos to use E-Flash-R1WQA after level 6
- Added E-ItemFlashR1WQ-AQAQ burst
- Added item usage during E dash
- Fixed E-FlashR1 / E-ItemFlashR1 sometimes not flashing
- Fixed R2 sometimes missing at 0 range
- Fixed targetting error when enemy moves out of range during E-dash
- Added killable dmg check before R2-FlashItemWQ
- Fixed no-E flash W in burst mode casting at 0 range
- Fixed auto swap to burst mode without need to press any key, showing draws properly and don't disabling it while doing the burst
- Increased safety net for last hit with W from 900 to 1100
- Added option to auto stun enemy with W if has ally turret aggro
- Fixed R1 spam casting in practice mode
- Fixed R2 locked into spam casting in some cases
- Don't cast W/R for KS if it will cancel AA (menu option on/off)
- Proper default A-Q value
- Added item usage in QA(Item)Q
- Added option to disable AA in E-AA-WQ in combo
- Added option to choose item usage between E-(Item)WQ-AQAQA vs E-WQ-A(Item)QAQA
- Added option to choose item usage between EFlash-(Item)R1WQ-AQAQA vs EFlash-R1WQ-A(Item)QAQA
- Added option to disable Q KS in combo
- Fixed Item sometimes not casting in E-(Item) or EFlash-(Item)
- Fixed Q sometimes casting to random position
- Temporarily disable KS in menu in practice tool
- Added options for R2Flash conditions
- Fixed Item sometimes not casting with R1
- Fixed R1 sometimes not casting with W
- Fixed W casting too late in burst
- Fixed W not casting during R2-Flash if "Attack before casting W" is disabled in menu
- Fixed jungle clear stopped QA cancel if current jungle minion dies to AA
- Added R2 cast to heroes before R2 expires
- Added centralized function to get any enemy R2 position
- Improved E usage against enemy spells or as shield, to prioritize E end safe position (avoiding enemy turret, or CC skillshots)
- Added R2 usage if incoming damage will lower our health too much
- Fixed orbwalker changing Riven facing direction during Q cast
- Increased bonus from R1 damage in Estimated Damage and don't add R2 damage if spell is not ready
- Adjusted flash draw position and R1 buffer
- Added option to do E-A-WQ combo
- Added option to do AQ-E-A-WQ2 combo
- Added option to do A-E-WQ combo
- Added option to save E for gapclose
- Fixed W casting late in certain situations where "Attack before casting W" is disabled
- Fixed W not casting when Save E is selected in menu
- Fixed W casting late if A-EWQ selected and if attack speed high enough to perform A-EAWQ but not high enough to EAWQ cancel
- Fixed item not casting if Save E for gapclose selected
- Fix to avoid cast Q3 on a position and fly over enemy without hit if we are too close to enemy
- Changed EUsage combos in menu depending on "AA before W" setting
- Added separate option to disable KS in practice mode
- Menu "Attack before casting W" default off
- Dynamic menu translations
- Don't use auto Q stacks or Q before expire if there is any non ignored skillshot crossing to the Q end path
- Don't cast Q/E in lane clear if there is any skillshot crossing the path to the minion
- Added accurate R-dmg draws onscreen
- Fixed E-R2-Q3 burst mode not casting Q3 if R2 already casted
- Fixed walljumps walking too far or at wrong angle
- Fixed KS always waiting for current AA to finish
- Changed KS to always cancel AA by default
- Fixed burst mode sometimes not casting W
- Use auto W on low hp % - slider on menu
- Adjusted range fix for Q3 flying over enemy
- Added temporal menu option to cast Q targeted on high latency/low fps environment
- Added check for super minions when we do not QA on single minion
- Added option to cast W late for E-R1-F-Q3-A-W
- Fixed E-R1 sometimes not fully cancelling R1 cast time
- Fixed E-R1-Flash-Q3-A-W sometimes missing AA
- Updated menu default options to always E->R2->Flash->Q3 burst
- Fixed E->R2->Flash->Q3 burst sometimes not casting
- Fixed slow-ed down QA speed
- Fixed QA slowed down against inhib / nexus
- Added E->Q3 for non-hardcoded jump flee spots
- Fixed Auto-W enemy in turret triggering during burst combo
Gragas
- Fixed Q2 auto-casting when Q1 ready for new barrel, during Lane Clear
- Fixed Q2 sometimes casting immediately when on low mana
Katarina
- Improved magnetic dagger in lane clear: don't go there if player is being focused by enemy turret
Yuumi
- Disabled auto buy in URF
- Improved randomseed (more humanized summoners cd)
- Detach AA until level --> will now be strictly followed
Trundle
- Jungle Clear improvements
- Smite logic
- E interrupt in/out based on health and Orb mode
- Lua error fixes