Changelog

Information about implemented features, bug fixes and other announcements.

All Announcements

12.20.1

Improvement
New Feature
Fix

Core

  • Updated for 12.20 patch
  • Fixed the bug which caused DX11 error to show up even if you used DX9 Legacy Mode

 

Evade

Core

  • Improved evading logic while casting
  • Fixed the bug which would use Flash to dodge Extreme spells which were possible to dodge with movement if we are casting a spell in the same time
  • Fixed dodging and pathing while charging special spells like Kai'Sa E

Spells

  • Ezreal Q: Position update data if caster flashes during cast time
  • Ezreal W: Position update data if caster flashes during cast time
  • Jinx E: Made trap not crossable
  • Aatrox E: Now can be properly used to dodge while casting Q and W

 

Awareness

  • Minor changes to CD reporting in HUD
  • At later date we expect to improve this feature to be similar to FH Yuumi CD reports

 

Champion

Ezreal (New)

New 1v9 Ezreal script release.

If you downloaded this as Lua script from our Guilded before - you should delete it, because newer version is included in LS.

Features:

  • Dynamic logic for Q/W/R usage in combo & harass factoring incoming damage from auto attacks and spells as well as if killable from Q/AA
  • Accurate Q farming in Last Hit and Lane Clear with panic clear key
  • Jungle-stealer with Q in Combo / Lane Clear
  • Block E if cast position is within a high danger level spell or enemy CC
  • Auto R on CC if it can't be dodged
  • Fast prediction with great accuracy utilizing prediction mode "new logic"
  • Auto Q on recall/revives/hourglass

Xerath (New)

New 1v9 Xerath script release.

If you downloaded this as Lua script from our Guilded before - you should delete it, because newer version is included in LS.

Features:

  • Dynamic logic for Q/W/E in combo prioritizing E for stun, W for slow, and Q if killable
  • Adjustable Q targeting mode to fire Q on the first target available or wait to charge for target within max range
  • Auto W if center undodgeable from CC/Spell-casts
  • Semi manual E key (very useful forcing the combo to start off with E if a fast champion is running you down or invisible champion is nearby)
  • Auto E for cases when undodgeable or for chain CC factoring distance and cast time to extended CC as long as possible
  • Highly customizable R usage including near cursor range & selected target priority with overkill checks
  • Jungle-stealer with Q in Combo / Lane Clear
  • Auto Q2/W/E on recall/revives/hourglass (E priority)

Kai'Sa (New)

New 1v9 Kai'Sa script release.

Akali

  • Check for skillshots before move there while magnetic to passive is enabled
  • Added special Q Lane Clear logic in URF, as spell can be spammed to clear the wave quickly

Anivia

  • Fixed a bug where sometimes orbwalker would try to move you to a undesired place

Camille

  • Changed some default menu options to be more user friendly

Fiora

  • Check for safe Q in Lane/Jungle Clear
  • Modified custom URF logic for Q, to check for Evade spells
  • Fix forceOrbwalk TS conflict with closest to cursor, while magnetic to vitals is enabled
  • Fixed Q sometimes dashing into skillshots without W
  • Fixed not using E in URF mode
  • Potential fix casting Q under turret too early
  • Fixed using Q/item against plants in Lane Clear mode

Katarina

  • Improved dagger detection with extra object check to avoid miss daggers
  • Allow to use Flee Mode jump to dagger without any enemy nearby
  • Ignore plants and similar objects in Jungle Clear
  • Don't move to dagger if there are skillshots on the path to it in Combo and Lane Clear mode
  • Don't move to dagger in Lane/Jungle Clear if there are no mobs around
  • Added 'Dance of Death' in Combo mode: if player level is at least 16 and there are daggers near enemies (condition: dagger AoE must damage enemy), we will jump on them before jump on main target to do quick AOE free damage

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