Changelog

Information about implemented features, bug fixes and other announcements.

12.14.1

New Feature
Improvement
Fix

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Loader

  • Made improvements to HWID checks
  • Updated "Obvious Config" and "High Elo Config"

 

Core

  • Minor optimizations to spell casting speed
  • Fixed the bug where Virtual Click would disappear after some time
  • Added a toggle option for fake attack range circle with Virtual Click feature
  • Added a toggle option for a circle visual on attacked target (In Orbwalker)
  • Fixed bug with "Jungle Priority" and "KS Monster when Combo" settings

 

 

Evade

General

  • Force reset Mode Settings to defaults because of multiple changes
  • Added more presets: Performance Humanized, Balanced Humanized, Strict and Strict Humanized
  • Added Evade Delay for each Danger Level and Mode
  • Separated Max Evade Angle for each Danger Level and Mode
  • Made Fast Evade Mode a part of presets
  • Adjusted all presets to utilize new settings and features
  • Rearranged menu
  • Fixed the bug with certain skillshots not being able to go out of map bounds and cause errors or not detecting skillshots (such as Vel'Koz Q for example).
  • Overall improvements to logic for updating skillshot positions if caster uses dash or flash while casting it.
  • Added some checks which will print an error in some unexpected scenarios. This will ask user to report the error to us. Please do so if you see one.
  • New API: Evade::GetSupportedSpellsMetaData() - this may be useful for developers to retrieve supported spells by Evade and their metadata so you can add specific settings in your scripts.

Spells

  • Ekko: Added evadable part of W and fixed FoW detection
  • Blitzcrank: Slightly adjusted Q area
  • Leona: Adjusted E timing and speed
  • Olaf: Adjusted Q area
  • Pantheon: Adjusted Q area and R timing
  • Improved position update during cast duration for these spells: Ahri Q and E, Lillia Q, Pantheon Q and E, Samira Q, Sejuani R, Urgot E, Vel'Koz Q, Yone Q and W, Zeri R, Leona E, Olaf Q

 

 

Champion

Akali (New)

New FunHouse Akali script released. Features:

  • Magnetic orbwalk to get passive
  • Passive AA weave logic for max damage between spell combo
  • Dynamic combo based on spell rotation
  • Burst combo mode to kill squishy enemies
  • Anti gap closers shroud protection
  • Flee mode with wall jump

Anivia (New)

New FunHouse Anivia script released. Features:

  • Auto Egg TP escape option
  • Auto R / W during any Zhonyas cast
  • Faster Enhanced E pre-cast to hit at same time as Q
  • Smart W to block enemy paths to force max detour distance
  • W trap enemies inside walls
  • W knock-down any dashes mid-air whenever possible
  • W enemies inside turret range when they draw aggro
  • W block enemies back into R area when they leave
  • W interrupt any channeling
  • Hotkey to W ASAP, usage depending on situation
  • Flee mode to switch all W Pull/Trap usage to push enemies instead
  • Laneclear Q1->R->Q2 AoE usage

Tristana (New)

New 1v9 Tristana script released. Features:

  • Q - Combo / Harass / Jungle Clear
  • Q - Buff duration timer
  • W - Semi manual hotkey
  • W - Combo (W + E + R + 2xAA dmg) with 1v1 check
  • W - Escape hooks
  • E - Semi manual hotkey
  • E - Combo/Harass/Turrets with whitelist (ignored during 1v1s)
  • E - Only E selected target checkbox
  • E - Orbwalker focus E target (unless killable enemy within AA range)
  • R - Semi manual hotkey
  • R - KS with whitelist (factors shields, E + R + last auto + PTA proc/damage amp)
  • R - Melee Anti-gapcloser with whitelist & HP slider (includes flash)
  • R - Anti-Melee with whitelist & HP slider
  • R - Auto R enemy under ally turrets
  • R - Auto R enemy with Bomb into (x) enemies
  • R - Block Toggle/Hotkey to prevent R usage

Renata (New)

New 1v9 Renata script (beta) ready for testing. Features:

  • Q - Combo, Harass, Flee
  • Q - Dynamic push usage based on situation (to stun, towards ally, push away melee enemy, away from player in flee)
  • Q - On CC, Dashes, Spellcasts, GA/Stasis
  • W - Lifesaver with whitelist and health offset
  • E - Combo, Harass
  • E - Checks if E shields an ally or is chasing enemy before casting in Combo
  • R - Semi manual hotkey
  • R - Combo if hits two players from Q stun
  • R - Auto use if (x) enemies in range
  • R - Range slider

Fiddlesticks (New)

  • New Fiddlesticks script by Ayaka ready for testing

Jarvan IV (New)

  • New Jarvan script by Ayaka ready for testing

Seraphine (New)

  • New Seraphine script by Ayaka ready for testing

Yuumi

  • Fixed back and forth due to increased mana, while moving to ally turret to recall
  • Option to send '?' in chat if someone calls our hero, 20m cooldown
  • Added menu option to allow to choose early game ally to attach to: Inside Other Options in menu
  • Lowered attach to ally time early game, from 38s to 29s, for faster invade/leash
  • Fixed ally swap spam with certain W menu priorities settings
  • Improved "Get Ally To Heal" function, as it could skip healing an ally in specific case
  • Only swap parasitism host if there is no enemy near
  • Added option to disable Yuumi Q cast

Nilah

  • Fixed Q casting on wrong objects
  • Fixed Q prediction

Qiyana

  • Fixed R triggering on nearby wrong wall targets
  • Fixed Q cast during recall

Jinx

  • W checks for Yasuo indwall collision
  • Factor HP regen in health checks

Kog'Maw

  • Fixed E Anti-Melee gapcloser flooding chat with error
  • Factor HP regen in health checks

Samira

  • Improved E while casting W in combo
  • Improved W usage in combo
  • Factor HP regen in health checks

Annie

  • Lua crash fixes
  • Several logic improvements
  • New R control
  • New smart AA

Tahm Kench

  • Several improvements and bug fixes
  • Collision check fixes
  • R logic improvements
  • Added option to disable harass Q

Vladimir

  • Several improvements and bug fixes
  • Auto burst added (R Kill)
  • Added auto R Flash
  • Removed some features to make menu more user-friendly
  • New visuals (R Death Notification)
  • Harvester compatibility improved

Ashe

  • Fixed base ult

Lulu

  • Fixed W detection of Yasuo Wall

 

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